It is a standard action to administer a healing potion to an adjacent player, even an unconscious one. This will allow the fallen PC to pop back up. Its not much worse than a heal check (also a standard that required adjacency) in that it may (or may not) cost a minor to pull the potion, but at least its a RAW option.
You can also expend a standard action to make a DC 10 heal check to allow a character to expend their second wind (they don't have to be unconscious).
My real suggestion though is to have one of your characters MC healer. Its a bit of a feat investment, but in this party it is sorely needed. It is a fairly limited solution, but if your other characters have some personal healing effects (also a must in this situation) it can be saved for such a moment when a comrade has fallen and it is inconvenient to try another solution.
As a spy, you presumably have a lot of deception-related skills. One good option is to make it look like a suicide. People who commit suicide generally don't want to be resurrected, and won't come back if you try. If you also create a fake corpse (find someone who died of old age and thus can't be resurrected, and disguise their corpse as the sorceress's), the sorceress's allies might simply cast raise dead, confirm that it failed, and give up.
Likewise, as a spy, perhaps you can impersonate the cleric who's going to be casting the true resurrection, and just tell her allies the spell failed. Heck, perhaps you can just impersonate the sorceress for a while, and tell her allies you're going on a personal side quest and please don't bother her for at least a year. That should throw them off the trail.
The problem with all the above approaches is that, if the sorceress is a player character, and the player is sitting next to you at the table saying "he totally killed me, don't fall for the deception", the other players might choose to have their characters not fall for the deception.
So let's talk about incapacitating her. One funny idea might be to capture her and put a helm of opposite alignment on her head. You can keep removing and re-equipping the helm until she rolls a 1 on her saving throw. Once she changes alignment, she might become your secret ally. (This is arguably the nicest thing you could do, in that it doesn't involve removing another player's character from the game.) Even if she doesn't become your ally, she "views the prospect (of returning to her former alignment) with horror", which means she probably goes into hiding to keep her former allies from changing her back.
Along the same theme, if she gets turned into an undead, it's impossible to resurrect her until the undead is destroyed. For example, if you let a wight or shadow or mohrg or spectre or vampire or wraith kill her, she'll become an undead and the true resurrection spell will fail. The problem with most of these approaches is that the sorceress's allies can just cast discern location to find the undead she's turned into, then teleport and kill the undead, after which true resurrection will work as normal. So it's a speed bump, but not a permanent solution.
There is one exception: if you let a vampire kill her, she keeps all her class levels when she turns into a vampire. This could make it very difficult for the party to track her down and kill her -- for example she could plane shift to somewhere they couldn't get to easily, or she could teleport away when attacked, or she could just fight them and be really hard to defeat. If the vampire that kills her has 10 hit dice, it gets control of her, and it could command her to run and hide, or to be your ally or whatever. Otherwise she's free-willed, which could be bad for you.
A third option might be to try to get help from the people you're working for. You've told us that you don't have access to a trusted spellcaster, but surely a whole enemy nation has at least one or two good casters? You might try incapacitating the sorceress and giving her body to your allies, and let them deal with keeping her prisoner.
Best Answer
All of the resurrection spells require touching the dead creature's body. (Even true resurrection can only create a new body "if the original no longer exists".) If your necromancer keeps the dead NPC's body and hides it somewhere, resurrection won't work.
Your necromancer could, for example, make the dead NPC into an undead and keep it as a servant, in which case the player characters would have to find the undead and re-kill it.
If you've decided that your world doesn't contain any NPCs capable of casting true resurrection, then your necromancer can simply destroy the body, and not bother with hiding it.
There's also the possibility of doing something involving the line "the soul must be free and willing to return". Perhaps the NPC doesn't want to return, or perhaps the necromancer applied some threat or trauma that makes the NPC unwilling to return, or perhaps the necromancer has some way of trapping the NPC's soul. (I wasn't able to find a 5e equivalent of the 3.5e spell soul bind, but there might still exist something like that, or you could just make something up. Icyfire notes that the demilich has a soul-trapping ability.) Personally I like the "hide the body" approach better, though.