[RPG] How to prevent the permanencied spell buffs being dispelled

dnd-3.5espells

This question is a voluntary duplicate of the Pathfinder-specific question on the same topic.

There seem to be answers around for DnD 3.5 but I have been unable to find them on this site. I found answers concerning 5E that implied that the Permanancy-spell was banned from 5E because it was "broken" in 3.5. I personally have always refrained from using the permanency spell with my characters because it is so easy to dispel and you have to pay XP for it.

The dispel DC remains at the level at which you cast it. So, effectively, if a targeted dispel magic is cast at you at a later time by a caster of a level equaling yours, more than 50% of the spells you paid with XP for are gone.

So: how could I prevent such a dispel? The only possibility I am aware of is the "Tenacious Magic" feat, that gives Forgotten Realms Shadow Weave casters a flat bonus of 4 points vs. Weave user's dispels. But this Forgotten Realms specific and comes at the cost of becoming a Shadow Weave caster, so not really a option for most characters.

Thus my question:

  1. Are there any options more readily available to prevent permanencied spell buffs being dispelled in DnD 3.5?

And the follow-up question:

  1. Failing 1., is permanency really a strong spell creating "goliaths" (see above)? I would like to hear examples, because I do not see why not-so permanent darkvision or see invisibility you pay with XP for would really be a bargain, especially in comparison to just creating really permanent magic items.

Best Answer

This list is not exhaustive, just off the top of my head. Note that these defenses protect against a lot of dangers, not just dispelling, and certainly not just the dispelling of permanency’d effects, which would generally be on the low end of people’s priorities. Persistent, rather than permanent, effects would generally be more important.

Bonuses to caster level

Caster level is valuable to spellcasters. Gaining bonuses to it is well worth one’s time. A prayer bead of karma is remarkably affordable for the effect (and can even be used on arcane spells if you have at least one divine spell or a decent Use Magic Device check). An orange ioun stone is much more expensive, but still well worth it.

Bonuses to the DC to dispel your stuff

Less common, but when available often in larger amounts. Master specialist is a commonly-used, easy-to-enter wizard prestige class that offers some, for example.

Protections against dispel magic and greater dispel magic

These spells are very dangerous to anyone in 3.5, so protections against them were commonly sought after. Having a ring of counterspells keyed to dispel magic and later greater dispel magic was a common tactic. A ring of spell-battle is also often useful.

Simply getting the drop on opponents

And this was the big one. If you really were going in for high-optimization tactics, that means you weren’t giving opponents a chance to cast anything. Scry ‘n’ die, heavy initiative optimization (and at high levels, greater celerity and shapechange into a dire tortoise just to make sure), potent defenses even to the point of literal invulnerability, and so on. The black tactica build specialized in counter-nuking and definitely would not allow a greater dispel magic to be cast by anyone near it.

Contingency

And then the final nail in the coffin, somewhere buried under all that there is likely a contingency spell. Which could very easily be used to, say, greater teleport to somewhere safe as soon as a greater dispel magic spell was actually successfully cast on you.

Related Topic