[RPG] How to promote the use of crossbows instead of bows in LARP

larppropsranged-attackweapons

Preamble

Around my area (Russia), bow and crossbow energy in LARP is mostly limited by their draw weight, which is around 16 kg for bows and 18 kg for crossbows. However, bows usually have a lot longer draw length than crossbows, e.g. 60-80 cm for bows, which usually is not limited by the rules, and 30 cm for crossbows (usually limited to this length). It often turns out that bows show better energy performance than crossbows. It also takes less time to take another arrow than to reload a crossbow, crossbows are usually more complicated in their design and hence more prone to misfires or other malfunctions.

It should also be noted that while a real bow takes a lot more time to master
than a real crossbow, this is not the case with a LARP bow, as its potential is very limited by the "safe" arrows with 35-50 mm wide points.

Problem

So, while bows, despite some of their downsides (e.g. low DPS compared to melee weapons, people not noticing arrow hits and hence not counting them), have their niche as being the best ranged option available in fantasy games, crossbows are very rarely deployed.

This leads to weird situations when armies that would look much more authentically with crossbows (e.g. a dwarven army) don't deploy them.

Solutions that don't work

  • Increasing the allowed draw weight for crossbows is most likely not an option due to safety reasons, at least until I succeed at making everyone wear protective glasses like in airsoft, which currently doesn't sound feasible in fantasy LARP. For some unknown reasons, people believe that a helmet is enough. It actually isn't as it usually doesn't protect eyes; for the record, a helmet without glasses can potentially make things worse for the victim, ensuring that the arrow doesn't leave the eye if it hits at a right angle.
  • Neither is increasing the damage crossbows inflict: it is usually not possible to distinguish an arrow hit from a crossbow bolt hit. Increasing damage of both weapons leads to bows being more popular, crossbows still being inferior.
  • Banning bows for some players by the rules doesn't make them switch to crossbows, they often rather have no ranged personal weapons at all. This has been tested and doesn't work.
  • Banning anything by in-game (in-character) laws doesn't work at all. People don't care. E.g. magic is often considered "heretical" by faction 1, but at some point "the conflict is resolved" and faction 1 makes peace with factions that practice magic.
  • Providing crossbows for the players is very expensive, providing a lot of those for free is nigh impossible in most situations. Plus, I don't want to spend my time chasing players so that they either return my own stuff to me or pay a compensation if something is broken. I have experience with giving my things to other players (mainly foam swords which I already own in huge quantity), and it is mostly negative.

The question

Crossbows look cool, and sometimes fit in the situation better than bows, but are rarely used because of their practical disadvantages. So, how can I promote the use of crossbows instead of bows in LARP as a game master, bearing in mind the aforementioned restrictions?

Best Answer

Well, you're hitting the real-world disadvantages of crossbows. You aren't hitting the real-world disadvantages of bows, which is that using them at long range takes a lot more skill and strength than using a crossbow at that range. If you were able to introduce more long-range combats, crossbows should become more worthwhile, but your limitations on draw weight mean that you actually can't have long-range combats.

Your players are optimising their tactics for the combats they're undertaking, which is what combatants always do. So if you want to have more use of crossbows, you're going to have to introduce reasons other than combat effectiveness. These might be economic or social, within the game setting, but all my suggestions so far seem to be unworkable:

  • If the local lord decides that bows are poacher's weapons, and anyone carrying one will be punished for stealing his game, that could work, but it appears that the players would rather do without ranged weapons if they can't have bows. This makes sense, given that at the player level, they need to provide their own weapons and crossbows are expensive.

  • Since your players don't have to buy their weapons with in-game currency, raising the price of bows isn't an option.

An option outside the game setting, at the player level, might work better.

  • Players provide their own equipment, and have little motive to own crossbows, since they're more expensive and less effective. However, providing crossbows on loan to the players seems to be hard work.

The OP's motive seems to be the visual aesthetics of crossbows, and their appropriateness for some groups within the game setting. But the players don't seem to care enough about these things to spend substantial amount of real-world money on less effective weapons.

The root problem seems to be a mismatch of goals between players and GM.

My LARP experience is limited, but I suspect the players are keen on the sense of shared accomplishment that they get out of success in the scenarios. They are probably aware that trying to make a dozen LARPers of assorted sizes look like a dwarven army has limited potential for success. So they aren't taking that side of the game very seriously, and are concentrating on making the things they can do work.

I've encountered a similar mismatch in tabletop RPGs, where some players are very keen on how things "look" in their imagination, and other players don't care about that, and are more interested in the outcomes they create. The two views are rarely reconciled.

Addendum:

This leads to weird situations when armies that would look much better with crossbows (e.g. a dwarven army) don't deploy them.

Armies like to look smart, but using ineffective methods of combat for the sake of appearances is not something they do for long, if at all. The people promoting such methods have a strange tendency to get killed in action, sometimes by the other side. So this isn't a weird situation at all, but an entirely sensible one within the game.

Given the restrictions on your methods of promoting crossbows, and their practical drawbacks, your problem seems insoluble. The players are being genuinely sensible in avoiding crossbows.