[RPG] How to recreate an “ambush in the night” scenario

concealmentdnd-4estealth

The "ambush in the night" is a staple of adventure fiction: Arrows fly through the night, but the heroes can't see who is shooting. I'm interested in recreating such a scenario in D&D 4e, but the rules for stealth and invisibility are notoriously complex, and I don't understand all of them just yet.

How can I recreate an "ambush in the night" scenario in D&D?

Attacks seem to cancel out any benefit gained from being hidden. If this is the case, how can I maintain a sense of danger and unseen attackers within the limits of the D&D rules?
The Rules of the Hidden Club state that "Everyone knows where everyone else is, at all times, period." Does this mean it simply isn't doable without house rules because it violates a central concept of D&D combat?

Best Answer

If it is dark enough attacks cancel out the benefits of being hidden (enemies not aware of your position), but they do not cancel out the benefits of concealment and cover (or total concealment of superior cover). This is where most of your benefit of an ambush comes in in 4e. Also If your monsters have total concealment (such as from complete darkness and no one with low light vision or dark vision in the party) they can make a check to hide following a move action. So my recommendation for ambushing a party would be the following:

  • Surprise your party (say they forgot to set a watch, or didn't have a fire or something)
  • Shoot at them from distance
  • Move
  • Hide

This way if your party does not have an immediate light source they are out of luck for a few minutes (until they remember the sunrods in their packs, then they should be able to see, so make sure you have at least some cover that your enemies are hidden in so they can retain their hidden quality for that first round).

This should give you at least 2 rounds with a feeling of ambush (combat advantage/to-hit penalties for PCs) until it becomes an all out skirmish.

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