[RPG] How to remove a poorly-designed rule without the players feeling cheated

gm-techniqueshouse-rulesosr

(This question is inspired by by Neil Slater's answer here: What are the acceptable limits for questions using the probability tag?. Other related questions are:
Rules for increasing ability scores in Basic D&D?, Help Needed With Probability Math for 2d10, and this one on SE.Mathematics)

In my OSR game, I implemented two different systems for increasing attribute scores. Every four levels, the characters get to choose one ability score to increase by a point. (This was stolen whole-cloth from D&D 3.X) I also implemented a fractional ability score system. (This was stolen from Unearthed Arcana.) Each ability score has a fractional rank from 0 to 100. When you level up you roll 2d10 to generate a number from 2-20 and add that to the fractional ability score. When that gets to be 100, it resets and the ability score goes up by a point. (To be clear, there are six dice rolls involved for just this rule.)

So far, so good. The PCs have gained a couple of levels and recorded their fractional totals. However, I looked into the math for the fractional ability scores and realized that it's going to take a long time for the PCs to make any progress with it. The specific numbers:

  • Upon reaching 9th level, there's a 15% chance that a fractional ability score has gone up by a point.
  • Upon reaching 10th level, there's a 48% chance that a fractional ability score has gone up by a point.
  • Upon reaching 11th level, there's a 79% chance that a fractional ability score has gone up by a point.
  • Upon reaching 12th level, there's a 94% chance that a fractional ability score has gone up by a point.

To throw another wrench into the plan, I ruled that when you use the +1/4 levels ability increase, it resets that ability's fractional score to zero. My thinking was that I didn't want the player's to stack the "once every four levels" bonus with the fractional bonus and potentially increase a score twice upon gaining a level.

The campaign is limited to 20 levels and we most likely won't even reach that. This fractional ability score thing seems like a lot of extra accounting with very little payoff.How do I tell the players "This house rule sucks and we shouldn't do it anymore?" I don't want them to feel like they are missing out, but at the same time I don't want them to be doing a bunch of extra paperwork and accounting for no reason.

Best Answer

How do I tell the players "This house rule sucks and we shouldn't do it anymore?"

That's exactly how you do it! Say, "This house rule sucks and I think we shouldn't do it anymore."

If they object, well... then they don't mind the paperwork. If they agree, then you don't have a problem. Either way they don't feel cheated, because they're part of deciding the change.


This case is particularly simple because the extra work is not actually much, and the rule isn't actively causing you, the GM, any problems. You just think it's not really worth the payoff, but really, they can decide that.

In the case where the rule you want to eliminate is actively causing you trouble running the game, then the approach is still the same, but you also lay out that it's causing you trouble and sucking up time/energy that you really ought to be putting into making the game go well and be fun. If you're playing with reasonably mature players, they will consider that downside and try, just like you, to agree on a way forward that has the most benefit for the game and their overall play experience.