[RPG] How to respond when players stray from the prepared material

dnd-5egm-preparationnew-gmrailroading

As a new DM I have had the problem of my players straying way off course to the point where it was not a easy fix problem that where I slowly can guide them back to the objective.

An example of this is when I had my players going through this world that I made that was one way or another going to lead them to the border rift and I would eventually have them close the rift. Instead of going through the huge amount of land that they could traverse through they decided to go into the ocean and sail into nothing but, ocean. This being a Land quest I had no water monsters prepared or anything to hinder them or guide them that would make sense in the context of an ocean. I could have told them that they where not allowed to go into the ocean, but I feel that defeats the purpose of having a world that you can't traverse in like any other.

What can I do in this situation?

Best Answer

Adjust your "course" to match their "straying".

A DM without players is an arbiter, not an adjudicator.

A DM with players is an adjudicator, not an arbiter, if they are a good DM.

It actually doesn't matter if they did or didn't follow your planned course. If you put an ocean there, expect that it might be traveled. I suggest that you jot a few notes down (not a full treatment, mind), just enough so that if they go that way, you have something to work with.

Those land obstacles aren't going anywhere, you will have an opportunity to recycle and reuse them. Perhaps you could even plant them in front of wherever they happen to land when they get tired of oceanic travel. Keep track of the passage of time, note how events will unfold without the presence of PCs over landward, if that is important to the events. Perhaps remind them from time to time. Or, you could take the land quest and make it an undersea-land quest.

The best way to improvise, is to plan ahead. Be flexible. Make Murphy your best friend, expect the unexpected, and then realize that they will probably do something not covered by either. And never, ever think, "well, that destroys my plans". Ever.

Instead, think, "how can I use this twist to my advantage...."