[RPG] How to reward Cthulhu characters for going mad

call-of-cthulhutrail-of-cthulhu

I like it when, in Cthulhu games, Investigators go mad. With that in mind, I'd like to give some reward for the first Investigator to go mad.

For example, perhaps, at the beginning of the next game, the player whose Investigator went mad first in the last game gets first choice of character.

I'd like something I can use both in Trail of Cthulhu and Call of Cthulhu. I'd also like something that affects the game, something more than just a social reward (a social reward would be, for example, getting the last beer).

Any ideas?

Best Answer

I'd like to see it work by creating some kind of link between the character who goes mad, and the one that follows. If you want a simple mechanical solution, get the player to select one mundane skill (i.e. not Mythos), preferably knowledge-based, from the first character's sheet. The next character then gets this skill at the old character's level for free.

Maybe it's a mystery to them that they have this knowledge. Maybe they experience bits of the old character's life in dreams, or occasionally stumble across their possessions. Or maybe they've trained in this skill, and it seems completely normal to them. You'd have to keep making it different, or it could get rather old. Could be fun, though.

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