[RPG] How to run a dungeon crawl, communicating how various rooms/passages look

gm-techniquessystem-agnostic

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to a passageway, 5 feet wide and extending about 30 feet long, before it ends at a wall with a door set in it" but some of the shapes of the rooms defy simple description.

What sort of visual aids or techniques can I use to 1) show the layout of each passageway and room and 2) run combat inside a dungeon crawl where players can virtually "go anywhere?". I'm using 13th Age, which does not use a grid but measure distances with abstract range bands. But this is just for context, it is not a 13th Age question.

Best Answer

Use "napkin" sketches.

These are simple and rough sketches--the kind you'd scribble on a napkin with a pen to illustrate a point. They give a sense of shape and the relationship of locations to each other, but make no claim to accurate detail or scale.

You could even draw each room and hall separately, then draw lines to show where they connect to each other.