[RPG] How to Silent Image be used to obscure vision in combat in 5E

dnd-5espells

In my party I have a warlock who is partial to illusion magic. At second level, he took the 'Misty Visions' invocation, with the intent of using Silent Image to keep the party shrouded in illusory fog during combat. His logic is that because the party knows it is an illusion, they are never hindered by it, but the enemies are effectively blinded to the players until they manage to discern the illusion. In one instance, this resulted in two party members swinging with advantage on a bugbear who couldn't see them, and who had to use his action on the next turn to inspect the illusion.

In this situation, Silent Image gives most of the benefits of Darkness, a second level spell, without negatively affecting the party, and without costing a spell slot. I don't want to have to tell the player "No, that's too OP," but I'm not sure how to interpret the mechanics in a way that isn't broken.

In short:
What does RAW say about using Silent Image on top of or between close quarters combatants?
How can Silent Image be interpreted/altered such that it can provide some benefit in combat, while maintaining the intended power level?

Best Answer

Cost

This is not without cost to the warlock; he has chosen to use one of his two invocations to get this thereby forgoing other choices. In addition, he uses an action to cast it and an action to move it; unless your battles are very static he would need to move it a lot. Remember, the most limited resource any creature has is not its spell slots or hit dice; it is its actions, it only gets one per turn. Good players know this and they should be thinking every turn "Is this the best thing I can do with my action right now?"

Innovation

This is a very clever and imaginative use of the spell - this is something that you should encourage in your players; not discourage. I have had a wizard use Silent Image to create an picture of a hallway that the rogue could walk behind; this not only gave advantage, it also allowed sneak attack against, coincidently, a bugbear.

Disadvantages

A 15 foot cube of fog rolling towards the bugbear is going to negate surprise (its just not natural) and allow it to make an active perception check to find out where the PCs are in the cloud. The bugbear can then use its action to attack (with disadvantage); following which it can see through the cloud because "Physical interaction with the image reveals it to be an illusion" - sticking your morning star into it qualifies as "physical interaction".

It doesn't work that way, anyhow

You say: " because the party knows it is an illusion, they are never hindered by it". Where does it say that in the rules?

The relevant text of the spell is:

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

There are only 2 ways to see through the image, "Physical interaction" or "use your action" and make a save. Knowing that it is an illusion doesn't allow you to see through it.