[RPG] How to speed up D&D 3.5e combat

combatdnd-3.5e

I'm looking for ways to speed up the combat in my D&D 3.5 game. It seems that turns – both player and non-player – simply take too long. I have thought about giving everyone a 30 second timer, but I'm afraid that might inhibit their ability to come up with strategy and tactics.

Best Answer

A few general ideas, we've tried.

Structure some encounters such that the end condition of the encounter isn't the death of one side. NPCs can flee or the objective could be something besides killing each other.

Rolling attack, damage, and miss chance (if any) can also help a little.

Make sure that those who use the special combat maneuvers know the rules for those maneuvers before they try them, so you don't have to stop the game to look them up.

Make sure that spellcasters know what the spell they are casting does before they cast it, so they don't have to spend time looking it up.

And maybe the encounter just needs to be that long; maybe the encounter just needs to be spiced up so that noone notices that the fight took the whole 4 hour session.