[RPG] How to strategise IC with the other players when the PC is stupid

roleplaying

I have a very strong preference for keeping discussions in-character and avoiding out-of-character table talk. The trouble is that my PC is not very smart (an Int 8, Wis 13 half-orc barbarian) but I'm one of the more experienced players at the table.

How can I contribute usefully to strategy discussions we have in-character, while faithfully role-playing a stupid character?

Do I have to just accept that the only way is to make suggestions out-of-game?

The background to this question is that I've already run into problems because of the combination of avoiding out-of-character discussion and avoiding suggesting smart things in-character.

As a player I like to overcome the challenges which are presented, so I do want to think about the best way a situation should be handled, in a way that good prevails (I tend to play Chaotic Good alignment) and everybody survives to see another day – barring accidents and bad luck. The other players don't bother planning on how to tackle challenges, and usually just run into them head-first.

So my character is a simple barbarian and I mainly kept to that role in the party: I smashed things and use brute force, no questions asked. The problem is that I stopped thinking about making intelligent suggestions to the group because my character would never do that. This resulted in two characters dying in an unwinnable fight against an enemy that outnumbered and out-powered us, because the party tried to hack & slash through an adventure that could have been easily won through negotiation and strategising to play two factions off against each other.

I don't mind things going badly due to crappy rolls, but it haunts me that things went badly because I decided to keep quiet.

Is there a way to get my strategic plans presented to the party through my not-so-smart character, or do I have to just break character and strategise out-of-character? Is there any way to reconcile my two priorities of staying in-character as a role-player, and successfully strategising as a game-player?

Best Answer

Average people shouldn't be played as 'dumb'

Int 8/Wis13 should not be played as an especially dumb character - given the stat distribution (which for the normal population is with average=10), it's exactly an average orc, simply without heroic intelligence.

Almost every RL gaming group would most likely (on average) include a player with mental stats like Int8/Wis13 - do any of them avoid making intelligent suggestions? 10% of every college classroom is Int8 people. The suggestions for roleplaying 'dumb' mannerisms or dullard characters are NOT for characters like yours, but for much lower intelligence scores than that. Especially since Wis 13 already means 'smarter than 90% of common folk'.

In short, don't play it as an especially stupid character, because it isn't particularly stupid in any noticeable way. -1 penalty to int rolls means being slightly (5%) more likely to make logic mistakes or act without thinking of consequences. He may prefer to do less planning, but he can plan almost as well as a normal human (int 10) and exactly as well as a normal orc (int 8). The other characters may have more knowledge and do longer term planning, but "my character wouldn't do that" simply doesn't apply to making tactical combat suggestions in your case.