[RPG] How to stress the players’ resources while making the stressors feel natural without simply adding more combat encounters

dnd-5estorytime

In a weekly campaign I've been running my players have recently reached levels where they are obtaining some of their core abilities. One of my players is a druid, who has chosen the wild shape-focused Circle of the Moon. Now that he can transform into a brown bear as a bonus action his character has made me notice a flaw in my session design: my characters seem to never be at a loss for abilities, spells, and the like. Encounters – combat encounters especially – are always too easy for them.

I should point out that this is my fault, not theirs – if anything they are taking fewer rests than what would probably be considered normal. I find fitting in the recommended number of combat encounters to be immersion breaking. Tossing so many random combat encounters at a group who is making a day trip to kill an ogre harassing a nearby farming village feels very manufactured. The timescale also feels a bit prohibitive – running into so many hostile groups in a single adventuring day seems odd.

The focus of my campaign is the story, not combat. Combat-heavy segments are definitely within scope, likely solving the problems I've mentioned, but they will not always be appropriate. I am specifically interested in solutions for when combat-heavy play is not a good option.

How can I stress my players' resources while making the stressors feel natural without simply adding more combat encounters?

Best Answer

The DMG (p. 267) specifically gives you options for changing the frequency of rests.

If the pace in your campaign is such that a nominal days worth of encounters should take 3 days or a week or a month, then change the rests so that you can take a short rest once a day/every 2 days/once a week and a long rest every 3 days/once a week/once a month.

You can also change the pacing within a campaign - this is the dungeon rest cycle, this is the wilderness rest cycle etc.

Make the mechanics fit your pace