[RPG] How to summons and beast companions become more fun


Currently, if you're a summoner wizard, necromancer, or a beast master – summons are just not that good.. you have to spend an entire action to move/act with them and most the time it's just not worth it.

As a DM I want to allow my players to be able to control each of them separately (having their own turns). I realize this will make them stronger but I can always throw harder combat encounters at them to counter this.

Has anyone else done this? Do you think this is a good idea?

Best Answer

Summons that have Instinctive Effects

Your players should choose (or you could create) summons with Instinctive Effects. The are actions which trigger of the summon hasn't been told to do anything by the end of the player's turn.

For example, the Druid Level 1 daily, Summon Giant Toad has:

Instinctive Effect: If you haven’t given the toad any commands by the end of your turn, it attacks the same creature that it attacked during your previous turn. If it can’t do that, it attacks an enemy within 3 squares of it if it can. Otherwise, it moves its speed to a square within 3 squares of the nearest enemy.

Be sure to check out this question (Is there any way to get multiple standard actions for Summoners in D&D 4E?) for other related suggestions.