Yes it would, ...probably.
A lich Rejuvenation ability is triggered when the lich is destroyed. The petrification condition states that a petrified creature is incapacitated and transformed to stone, but not destroyed. So, if you manage to petrify a lich, it will become a statue and until it is de-stoned... or someone smashes it into pieces. A petrified lich is a really resilient statue, retaining all the lich damage inmunities and hit points and gaining resistance to all damage to boot, but it can still be destroyed with magic weapons, spells, acid, etc. All it takes is one or more well prepared minions infiltrating your garden at nigth to destroy the lich, enabling it to use its trademark escape clause and return later to enact a carefully planned revenge. Be sure to keep the statue well-watched and take advantage of the lich state to find and destroy its phylactery.
Also, if the lich happens to have the phylactery on its person when petrified (not very probable), the item will become lodged into the stone (being a magic item spares it from petrification) and you'll have an interesting choice: Leave it as it is, and hope that nobody breaks the statue, or try to extract the phylactery from the statue without breaking it yourself. If you choose the later and worst come to worst, you will have 1D10 days to find a way to destroy the phylactery (not an easy task) or to prepare for a rematch with a angry lich after its new body reforms next to the phylactery.
The flesh to stone spell has instantaneous duration. Thus there is no “normal” aura after the spell is cast. But it is generally agreed (I can't find unambiguous RAW entry for that) that since magic is present at the time of casting, the spell leaves lingering aura as normal. The flesh to stone spell is level 6. It results in moderate aura at the time of casting and a lingering aura persisting for 1d6 minutes (see detect magic). After that no aura can be detected.
Your option after the time has passed is the true seeing spell.
The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things.
Other similar spells or spells specifically designed to detect creatures turned to stone may exist in other sources that I don't know. Alternatively you can work on researching such a spell with your DM if he/she allows spell research.
At the same time spells are not the only way to tell petrified creature from a statue.
In D&D 3.5 Spellcraft skill can be used to identify materials made by spells.
20 + spell level: Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry.
Pathfinder has this option for Knowledge (Arcana) skill:
Identify materials manufactured by magic Arcana: 20 + spell level
Finally, you can undertake a regular investigation.
For example, you can learn what clothes the prince was wearing before disappearing, or you can find out what statues of said prince were ever made (if any) and where they are situated. Based on this knowledge you can make a decision on whether this statue is a regular statue or a petrified prince.
People in the comments also note that a statue will bear marks of the instruments used to sculpt it, thus a Profession (Sculptor) check may help to discover them.
Best Answer
Cast a long-duration spell on it, then identify
First, is a petrified creature a creature? The petrified condition says:
You could argue that bullets one and two refer to the creature as it is being transformed, but bullet three clearly refers to its ongoing state. Therefore, a petrified creature is still a creature.
Now all you need to do is cast a long-duration spell on it that only targets creatures (and works on unwilling targets). A 1st-level bard, wizard, or artificer can accomplish this by casting longstrider on the creature/statue, then casting identify on it (to detect longstrider). Longstrider doesn't require concentration, lasts for 1 hour, only works on creatures, and doesn't require a willing target.
If it's a statue, longstrider wouldn't work, so it wouldn't show up on identify. Otherwise, identify will detect the presence of the spell. Longstrider has the added benefit of not damaging the creature/statue, regardless of which it is. If you're concerned about weird DM rulings, you could start by trying this on something you know isn't a creature, like a random piton. (Beware of piton mimics!)
Options for all casters