[RPG] How to the players even have a chance at resolving this Tomb of Horrors puzzle

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In the Tomb of Horrors hardcover from the Tales of the Yawning Portal, most of the time, when there’s a puzzle, either clues will be given to adventurers, or there will be an available check to solve/ease the puzzle, or they’ll be able to proceed without solving the puzzle (getting consequences because of it).

But in Area 9 (Complex of Secret Doors), for this particular door puzzle, there’s no check, nor any apparent way of proceeding other than doing the extremely arbitrary and precise combo of hand movements (for which no clue was given beforehand) that is almost impossible to figure out by chance (as there is no indication of success or failure for each step required, and there are seven of them just for one door). It seems odd to me that all 7 doors have the same 7-step procedure to open, but the difficulty of the first door is what matters here.

As a DM, this upsets me greatly, because I don’t want my players to be eternally blocked from proceeding due to this seemingly very unfair puzzle.

So, is there something I missed? Is there a way for clever players to solve this puzzle other than lottery-like luck?

Note : as it will be an Adventurers League game, all players will be Tier 3, if that info is at all useful.

Best Answer

Each of the seven doors is opened by one method, not all seven.

The text in the 5th edition is ambigious, and may be interpreted that each door requires a seven-step process to open. However, if you look at the map, each door is lettered, making it clearer that, for example, step "A" is the method for opening the door "A", step "B" the second door, and so on.

This is made much clearer in the original AD&D module:

Each of these portals must be opened by hand, and each requires a different method of opening.

The D&D 3.5 version concurs:

However, each secret door is marked on the map by a letter indicating the unique method whereby the door is opened. Each method differs from that of the previous door.

Further, it makes this note, defending the use of trial-and-error rather than skill checks:

Note: Contemporary D&D rules don't normally support the minutia involved in how a particular secret door is opened; however, the essence of this secret door complex requires this level of attention to avoid making the navigation of this area nothing more than a mathematical exercise.

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