[RPG] How to the positive/negative planes be described

artifactsdnd-5eplanes

Unlike the other planes, the positive and negative planes are notoriously sparsely described. In fact, I figured that it wasn't even possible to go there until recently, when I read the description of the Wand of Orcus in the DMG:

Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it.

I believe it's unlikely that they made a typo here or some kind of other mistake. Therefore, it is possible to travel to the positive (and presumably also the negative) plane.

This raises the question what the plane looks like.

A quick Google search yields results that describe it as an endless expanse of blinding, healing light that unfortunately is too much to handle for mortals and obliterates them.

Is this description accurate?

Since I'm pretty sure that there's no further description in 5e (correct me if I'm wrong), I'm primarily interested in lore from previous editions, but for use with 5th edition.


For completeness, here are the descriptions from the PHB and DMG:

PHB:

Positive and Negative Planes

Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings, from the puny to the sublime. Its dark reflection is the Negative Plane, the source of necrotic energy that destroys the living and animates the undead.

DMG:

The Positive and Negative Planes. These two planes enfold the rest of the cosmology, providing the raw forces of life and death that underlie the rest of
existence in the multiverse.

Best Answer

They may not "look" like anything: they are energy sumps.

This answer is informed by the first edition AD&D descriptions of the Positive and Negative Material planes in the PHB and DMG. I reach that far back because following editions tended to build on that, though as usual editions vary. (For some 2e and 3e perspectives, see @QuadraticWizard's answer here).

  1. Those two planes power spells (AD&D 1e DMG, p. 40)

    All magic and cleric spells are similar in that the word sounds, when combined into whatever patterns are applicable, are charged with energy from the Positive or Negative Material Plane. When uttered, these sounds cause the release of this energy, which in turn triggers a set reaction. The release of the energy contained in these words is what causes the spell to be forgotten or the writing to disappear from the surface upon which it is written. When spell energy is released, it usually flows to the Prime Material from the Positive or Negative Material Plane. To replace it, something must flow back in reverse. The dissolution and destruction of material components provides the energy that balances out this flow, through the principle of similarity. Sometimes this destruction is very slow, as is the case with druids‘ mistletoe. Those spells without apparent material components are actually utilizing the air exhaled by the magic-user in the utterance of the spell.

  2. They are less a "place" than a "state of being" for practical purposes. (AD&D 1e DMG p. 112)

    Deities will not intervene on the planes which are the habitation of other deities, i.e., the Outer Planes. They will neither venture to involve themselves in the Positive and Negative Material Planes.

    As Gertrude Stein might say, "there is no there there" to the extent that deities (who can travel most anywhere) just don't go there.

  3. Describing what anti-matter looks like is no small task, if it can be done at all(thanks, @Molot).

    The Positive Material Plane is a place of energy and light, the place which is the source of much that is vital and active, the power supply for good. The Negative Material Plane is the place of anti-matter and negative force, the source of power for undead, the energy area from which evil grows. (AD&D 1e PHB, p. 120)

    As to the 5e Positive plane from the question,

    ... the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings, from the puny to the sublime.

    Your initial instinct in describing the positive material plane seems to be spot on. Pure light, pure energy, may overwhelm all visual senses - so how does it look? That's very difficult to describe. My estimate is "stand next to the sun with no sunglasses on (with heat protection) and describe what you see." It is such pure light/energy that it overwhelms mere mortal senses and even deities don't go there. The negative material plane is described as being its opposite. An implication of this is that they transcend the physicality of all of the other planes.

    They way I've always seen it played, when they came up, is that those two planes are a physical manifestation of the Yin and Yang1. The two planes aren't so much physical as metaphysical. In trying to describe those two planes, one might as well try to describe "What does happiness look like? What does sadness look like?"


The material that became the Planes treatments in the PHB and DMG in AD&D 1e were broached in Dragon Magazine 8, which went into such esoterica as life stealing swords having a direct linkage to the Negative Material plane. In typical Gygaxian brainstorming fashion, we read ...

If it is accepted that the reason that certain creatures can only be hit by magical weaponry is because the creature exists in two or more planes simultaneously, then it follows that the weapon must likewise extend into the planes in which the creature exists. (Dragon 8, p. 4)

But nothing to describe either the Positive or Negative plane beyond sources of power/energy/magic.

Len Lakofka, in Dragon Magazine #42 (page 24-30) went to great lengths to try and create a way to "play on the inner planes" which ran into 7 pages of dense text and tables, tables, tables. It was too clunky for any of our gaming groups. How things "looked" didn't rank very highly in importance in that article.

In Dragon 73, Gygax expresses that the lack of clarity had finally gotten to him, so he put together another article on how the planes worked.

Isn't it interesting to note how the Positive Material Plane sits upon the material multiverse as if it were a plate? Observe also how the Negative one serves as a saucer for the same body? (Dragon 73, p. 10)

What the Pos and Neg looked like, when all other planes were given a color in that article (Ethereal purple, Concordant Opposition, Brown) was left unclear.

1If I ever find the article that first gave us that idea, I'll add a citation. Might be an old Dragon magazine. It might also be some old Planescape material that I no longer possess.