[RPG] How to use Animate Objects in combat, without slowing combat down for everyone

animated-objectscombatdnd-5espells

My wizard has acquired the animate objects spell, and I'm discussing with my GM how I'm going to use it in combat. We are concerned that using the spell may slow down combat and make it less fun for everyone.

My intent in typical usage would be to animate 10 tiny or small objects (coppers being an obvious choice) and then command them to attack one or more opponents. We're aware that the same command must be given to all the objects, so we know the wording will need to be carefully constructed. I am confident I can do that quickly.

Our specific concern is rolling hits and damage.

So my question is:

How can I roll hits and damage for up to 10 objects against a single opponent, several opponents with the same AC, or several opponents with different ACs, without bogging down combat while I roll tons of piddly little dice combinations? What has worked for you?

If it makes any difference, we play over Discord using D&D Beyond. We typically roll dice in D&D Beyond, but we occasionally use Avrae in Discord for one reason or another. We're pretty open to streamlining the rules to make things faster (for instance, I expect that all the objects will have the same initiative, probably immediately after mine).

Best Answer

Share with your party!

When our Druid used his conjuration spells, he usually asked the party members to help with his attacks. There were 4 players, and basically each player (Druid included) rolled attacks for 2 of the beasts. This slows down combat, but each player is playing twice or thrice the turns, so it doesn't bother them too much.

The Druid still kept control and decided what the beasts were doing. But all players enjoying rolling them and felt part of the action.