[RPG] How to use God as an NPC while being sensitive to players’ real-life religious beliefs

npcreligions-and-deitiesroleplayingsystem-agnostic

I'm currently running a 3-year long campaign that is coming to an ending in which God is likely to appear as an NPC. Since this is the end of the campaign I won't need to manage it for very long, but I will almost certainly have to run direct dialogue with God or portray God in ways that touch on important or sensitive eschatological issues.

This game takes place in a post-post-apocalyptic (not the Biblical apocalypse) setting, approximately three hundred years in the future. The PCs started in the mega-city of Kansas, which is a state in the United States of America. The game essentially takes place 'in the real world', though there are a number of obvious differences, like the existence of flying cars, much more advanced natural-language processing, the proliferation of fusion-based technology, etc.

Obviously this in-game God is necessarily a fictionalized representation of real-world God, but we're all fellow Christians and I'm concerned about my in-game choices for or about God transgressing our real-life boundaries as believers. I want to do this is a respectful and sacred way, and I am worried about being up to the task.

How can I respectfully handle introducing the sensitive subject of God to my game? Or should I just flat-out not do it?


I hope it goes without saying that answers from experience are far, far better answers than uninformed speculation. I haven't explained all of the relevant theology and eschatology, because answers should be bringing Good Subjective experience to the table. I also hope it's obvious that answers (or comments) which are insensitive or hostile to religious concerns, on a question about how to be sensitive to religious concerns, are inappropriate.

(Further recommended reading is
Meta.Christianity's post about answering as a religious person
and
Meta.Islam's post about avoiding theological debates, apologetics, or other discussion masquerading as a question/answer/comment; and, of course, Be Nice.)

Best Answer

(Background: I am also a Christian, along with several of the people in my gaming group.)

tl;dr -- The fictional god of your fictional world is not the God of our universe. Make the fictional god clearly distinct from our God. Figure out how much of what the party knows about that god is true.

Define what you mean by "God" in your game world.

Your game world is a fictional creation. The God character in your fictional world is also a fictional creation. He (let's call him Steve) is not the God of our universe.

So if Steve isn't our God, in what way is he the god of your game world?

  • Is Steve all-knowing or merely mostly-knowing?
  • Is Steve all-powerful or merely mostly-powerful?
  • Does Steve have a physical location in the world or is he everywhere at once?
  • Did Steve create the world or did he pick it up later on?
  • Does Steve intervene in the workings of the world or is he an absentee landlord (perhaps only stepping in at the end of the world)?

Characterize the god of your game world.

The God of our universe has some very particular characteristics. Steve could be the all-knowing, all-powerful creator of the universe, and yet not be much like our God. Christianity describes a God with some very particular characteristics, a God who loves his creation, is triune in nature, is slow to anger, steps into the universe as a human, finds the aroma of burnt offerings pleasing, etc. There's no reason Steve needs to have these particular characteristics. Imagine that Steve has characteristics of his own:

  • Steve always appears as five figures at once. Each one embodies a different aspect of his personality. The dragon speaks about wisdom and long-term plans. The butterfly whispers about transient beauty. The giant speaks about using power to achieve results. The coyote speaks about relationships with others. The child speaks about the deep things of the listener's heart.
  • Steve wants his followers to gather in the open air on hilltops when they conduct their worship of him. His people have come up with several reasons why they believe this to be the case -- some of them are correct, some are not, but Steve always has many reasons for doing what he does, most of which are beyond human understanding.
  • Steve deliberately established five separate churches in the world, not just one. The five churches each have different areas of interest and responsibility, different tasks to accomplish in the world. These churches (being made of mere mortals) have very little comprehension of Steve's great plans for the world. Sometimes they think they're working together and sometimes they think they're working against each other, but it's all part of Steve's unknowable plans.
  • Steve is not concerned with whether people believe in him or not. Belief is not required for salvation, because...
  • Steve brings neither salvation nor damnation to people. We live, we die, then we live on in our descendants in a literal way. Each of us is a composite of all of our ancestors' souls, plus a unique spark of our own. When we die, we become part of all of our descendants. Steve has a special plan for those who die childless.

Match Steve to your game world.

It's been three years, and you've probably established many expectations about the god of your game world. Figure out what the players know for sure and make up your own Steve that fits with that knowledge. For example, if you've presented the party a vaguely-Christian world:

  • Steve is believed to be a triune being -- because two of Steve's five aspects are not understood by the people of this part of the world.
  • Steve is worshipped indoors at a temple like the temple of Jerusalem -- because people understood the instruction to worship on the temple mount, but they added the idea of building over it later, borrowing from pagan religions around them.
  • Steve is believed to judge everyone when they die -- but everyone is made of all the souls of their ancestors; at the end of the world the evil souls will be filtered out and the good ones persist.