[RPG] How to you create a well-rounded four character party that is trained in most skills

dnd-4epartyskills

Any D&D 4th Ed. player knows that a well-rounded party needs a controller, a striker, a defender, and a leader.

Most often, I think a character's function and contribution to the party is entirely measured in terms of what role(s) they fill. But there's more to be considered than that – especially in non-combat encounters. Every class has specialized or "Recommended" skills associated with it, as well as other elements.

I'm primarily focusing on skills with this query. What are good configurations for a four-character party that not only fill each necessary role but also have each skill well-trained by at least one character? (I say "most skills" because there are 17 skills and most characters are only trained in 4. This would leave one skill unaccounted for in a party of 4 PCs.)

Best Answer

For a well rounded group in all four roles, and 3 different power sources (Arcane, Martial, 2 Primal):

Striker: Rogue, DEX/CHA build. Skills: Acrobatics, Bluff, Intimidate, Stealth, Streetwise, Thievery.
Leader: Bard, CHA/INT build. Skills: Arcana, Diplomacy, History, Religion, Heal.
Controller: Druid, WIS/CON build. Skills: Endurance, Heal, Insight, Nature.
Defender: Warden, STR/WIS build. Skills: Athletics, Dungeoneering, Nature, Perception.

Result: All 17 skills covered, with some overlap on Heal (with the Druid being the true person for the Heal check, the Bard picking it up for emergencies despite not having WIS primary/secondary), and Nature (shared between Druid/Warden.) Hits all four roles. And likely has a bit of fun in the process. ;)