[RPG] How to you find a balance between effective/optimised characters and creative characters

balancecharacter-creationgroup-dynamicsroleplayingsystem-agnostic

When creating characters, I often face a dilemma between making a character. It feels like they can either be optimized so they can "pull their own weight" or having a character I think is creative and fun to play.

When I say 'pull their own weight', by and large I mean by filling out the role expected of them (e.g. doing your best to maximize your DPS as a striker in 4E D&D, or choosing useful life paths in Traveller as opposed to interesting ones) and contribute to encounters at the same level as the rest of the group.

I was wondering if there were situations or game systems where one is categorically not OK? For instance, 4E as a system seems more inclined towards optimisation than others. How have people handled this as a group before? Was it handled IC or OOC?

Examples

In D&D 4e

  1. I've tried to play a scholarly warlock, buying magic items
    with flavour (goggles that let you read any language, for example)
    which was criticized by my gaming group because I had to spend
    money wisely so the group was strong enough to defeat encounters.

In Vampire

  1. I've created a Tremere with no Thaumaturgy, as the character in life was a skeptic; it was resolved in character by the sire co-ercing him into learning those powers eventually.

I saw this graph the other day on the WotC forums:
Optimisation Graph

It made me realise the issues I've had before were due to not wanting to sit in the blue box, or that close to it, for roleplay reasons. Hopefully this should clarify my points above.

Best Answer

I'm going to go against the prevailing advice here:

If the other players won't let you play a character that you find interesting, because that character won't "pull its weight" in combat, they're violating Wheaton's Law.

If you want to play a character that is ineffective in combat but effective in other situations, that is your right as a player. You don't have to be part of every combat situation. Or every situation.

The exception is a character who is clearly and specifically against the party's best interests. If someone in an all-Jedi group wants to play a Sith, well, sorry.

I'm a DM/GM, so I handle this out of play, and I let people play the characters that they want to play. In the case of the explicitly antagonistic characters mentioned above, I'll steer the player towards a different character concept.

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