[RPG] How to you use isometric maps (or other tricks for addressing 3 dimensions) for miniatures

map-makingmapsminiatures

I remember in the 90s isometric projection, 3/4-view 3D-on-2D maps became briefly popular in published game books, then all but disappeared.

Watching "The Desolation of Smaug" I became aware that I would never be able to represent many of the settings in the film usably on a flat 2D "straight down" map. The elven palace and the interior of Erebor were just too complex in 3 dimensions to flatten appropriately.

Has anyone ever attempted miniatures battles on orthographic maps (I haven't, yet)? Is the distance distortion more trouble than its worth? Any tips on creating battle maps that can both address complex 3D spaces and function appropriately for miniatures, or for converting relatively easily between the two modes?

EDIT: Here is a sample
(scroll down the web page for the Castle Ravenloft map) of a traditional orthographic map that I was referring to, but if anyone has suggestions on viable alternatives I would be interested in those too.

Best Answer

If you have the option to go with some kind of model, toys, etc. that allow you to see it, that's best.

If you don't, here's some options:

1) Two layers, two colors

On your map, use two colors of markers - one is the upper level, one is the lower level. For your mini's, you'll want something like colored rubber bands, flags or to stack them on top of a base/token indicating which ones are up top/lower down.

2) Breakout map

This only works if you don't have too much overlapping area - you can put the upper areas parallel and further out on the same grid map to the lower areas. I've used this for a fight on a series of platforms/construction scaffolding, and it worked well enough.

3) Parallel maps

Get several separate map grids, each one representing a different level.

This works best if there's a lot of overlapping areas, where people might run/climb up and down, but not where they'll be fighting, shooting arrows, etc. between floors very often. You want to keep the action on a single map and not have a mini on one map shooting ranged attacks at someone down stairs, which means running over to the other map and seeing how they line up.

All of these require you, and your group have good spacial visualization and communications skills, otherwise you just end up with people MORE confused. Usually terrain made even of cardboard or legos, works best for visualization and for more people keeping track of their positioning.

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