[RPG] How viable is this Support Dex-based Barbarian

barbariancharacter-creationdnd-5e

Based, essentially, on Can a support combat style be effective without magic?, I was thinking on a Dex-based Barbarian (at least for the low levels) using Ancestral Guardian. The fundamental concept is:

  • Be a 3rd level Barbarian (the first two levels might be harsh, this is one of my first concerns). Choose Ancestral Guardian.
  • Have 16 DEX, 16 CON, stay naked. 16 natural AC (which scales to 20 at +5/+5) isn't bad.
  • Have 13 STR, just enough to multi-class into Fighter later on.
  • Just stay far away shooting with your Longbow while Raging and triggering Ancestral protectors.

Neither Rage1 or Ancestral Protectors need a melee attack, just an attack. The multiclass into Fighter is to get Archery style – and possibly actually become a Fighter X/Barbarian 3 (Eventually Barbarian 4 for the ASI) in order to increase damage, since many other features from barbarian are Str-based, while Fighter is more open for Dex/Ranged style.

Point is: I'm aware I'm losing the +2 damage from rage, as well as losing some more damage since melee weapons are generally stronger than ranged (2d6 >> 1d10, GWF exists, etc.) but other than the average damage on hit, inability to use Reckless Attack and MAD (since it will need at least a 15/14/13 distribution on stats), is there some other trade-off I'm missing? More generally, can this build be used in an average level of play without being detrimental to the party? As a secondary question, am I missing something that actually makes the build not work at all?

The goal here is obviously to provide, when needed, guaranted resistance against enemy attacks for the whole party but myself, but I'm staying safe far away.

Also, I'm aware that a normal, Str-based, tanky Barbarian can handle the damage pretty well (i.e. I don't need to be far away shooting with a Longbow) and trigger the Protectors as well. I'm interested in this particular concept of dex-barbarian, though.


1 I mean rage doesn't need a melee attack to keep going – it needs a melee attack for the +X damage.

Best Answer

Its viability depends on external factors

It is mostly viable, actually the only viable ranged Barbarian build in my opinion1.

The external factors are:

  • party composition
  • available space
  • encounter type (if it is a single boss, or many smaller monsters)
  • enemy type (if it uses attacks)

When I played this build, it was quite useful when everything was optimal.
However, its usability decreased significantly with one of these factors missing.

Party composition

As mentioned in the comments of this answer, this tactic is only good if your party members can keep the target of your Ancestral Protectors (Target) away from you.
Either they have to physically hinder its movement, or discourage it with threats of Opportunity Attacks.
You will want to have at least half of the party members to be in melee.

When the Shield Master fighter was not present at our encounters, my Barbarian worked a lot worse.

Available space

If you fight in a dungeon, sometimes you just can't get far enough from the target while maintaining line of sight.

Encounter type

If there are lots of enemies, you might get far enough away from the Target, but his comrades still might be adjacent to you, causing disadvantage on your attacks. You have to hit your target to trigger Ancestral Protectors, so this can be a big problem for you.

Enemy type

If the enemy does not use attacks, only breath weapons or spells, Ancestral Protectors become irrelevant. Unfortunately the resistance is only against his attacks.

Conclusion

It is not viable for dungeon crawling with a party of 4 Sorcerers, but with the average party in the average encounter you will do more than fine.

Recommendation

Use a Hand Crossbow instead of a Longbow and multiclass to Rogue instead of Fighter.

Hand Crossbow

With the Crossbow Expert feat you can attack without disadvantage even if you are adjacent to enemies, negating the worst consequences of a tight space and many smaller enemies.
When you already have the feat, Hand Crossbows give you the most DPR .

Rogue

2 levels of Rogue make Disengage a bonus action, very valuable in tight spots.

Also a Rogue Multiclass provides better DPR increase than a Fighter2, and this area is where you are very much behind a usual Barbarian, as you can't use Reckless Attack and the damage increase during the rage.


1 Being at range gives you extra survivability, by making it harder for others to target and hit you. Ranged characters come away from most fights undamaged in experience, so resistance is mostly wasted on them, and no other significant Barbarian features are usable at range. Other ranged Barbarian's usefullness in combat is below that of a Ranger, and they are famously weak.
2 A single level of Fighter might still be a good idea for Archery fighting style.