[RPG] How well do characters know the time

dnd-5etime

The Keen Mind feat (PHB, p. 167) says:

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.

  • Increase your Intelligence score by 1, to a maximum of 20.
  • You always know which way is north.
  • You always know the number of hours left before the next sunrise or sunset.
  • You can accurately recall anything you have seen or heard within the past month.

This seems to imply that, by default, a character does not necessarily know "the number of hours left before the next sunrise or sunset" or remember what they may have read in books regarding reading time by the stars, planets, or sun position.

Is there any temporal information that characters necessarily know by RAW, or is it all up to the DM's judgment with respect to the situation (e.g. a Knowledge check for astronomy, or access to a town square where a calendar might be posted)? For example, if PC's have been imprisoned in a windowless cell, they might not know the exact clock time or even the correct time of day, but they intuitively know the exact number of calendar days that have passed since they were thrown in.

Best Answer

Characters can tell time about as well as any normal person...

(and about as well as it's interesting for them to know)

Barring a a session of video games or something else very interesting, you and I know about what time it is.

Sometimes you lose track of time, but it doesn't come up a lot. Granted, I don't know off hand what the exact time the sun rises or sets, but I can make do.

Then, what is the benefit of this ability?

DM judgment. The only real time this would come up is if the DM wants it to come up. The DM can create some sort of complication or constraint where proper time keeping is important.

Examples include (but are not limited to)

  • Being in a dungeon at sunset and having something to do at sunrise.
  • Something that's sensitive to the moon or sun (i.e. - werewolves or vampires).
  • Being on another plane where time moves differently.
  • some sort of "ticking clock" puzzle where the party has to know or do something at an exact time.

This is also an opportunity for the DM to empower players. If one of the players at my table takes Keen Mind, I'm going to be looking for ways to make exact time telling important, or knowing where North is.