[RPG] If a creature is forced to make a Dex save but has nowhere to go to avoid the effect, can they still make the save

dnd-5emovementsaving-throw

So I came across a question I had as a DM the other day:

If there is a creature or creatures subject to an spell or effect requiring a Dex saving throw, but they are in a position where avoiding the effect would be impossible, can they still make the save?

The specific situation I was thinking of was as follows.

There are two wizards versus a medium creature. One wizard casts delayed blast fireball, and on the next turn, the other wizard casts either wall of force or forcecage around the creature. When the fireball goes off, the creature will have to make a save to avoid a 20-foot blast inside a 20-foot sphere. There does not seem to be a logical or realistic way the creature could avoid the damage.

I'm looking for input from other DMs or people with heavy experience in the wording of the rules.

Best Answer

Unless specifically stated, a dexterity save doesn't require you to be able to move from your spot

There are undoubtedly some specific effects which provoke Dexterity saves that then allow movement to escape an area (none spring to mind immediately), but that is a specific exception rather than a general rule for saving throws regarding areas of effect. Normally, a Dexterity save does require that you're capable of "movement" - i.e. you're not paralysed - but not that you actually move out of the area.

What exactly that means narratively may vary a lot from effect to effect. In the AoE of a fireball, for instance, a successful Dexterity save might mean that the character hunkers down behind their shield, deflecting some of the fiery blast; it might mean they drop flat to the ground before the fire hits them, narrowing their profile and so avoiding the full force of the spell; it might mean they are simply able to step to the side so slightly into a spot in the area where the flame is less intense (fireball is a fiery explosion, but nothing says that the fire it produces is perfectly evenly distributed through every cubic foot in the area of effect).

Quoting SevenSidedDie from another question, because though it's not a strict duplicate, their answer does address this point very well too:

How do you picture normal save-for-half-damage working? Whether you imagine it as flinging themselves into exactly the right spot to avoid the brunt of the effect; or rolling with the effect so that they blunt its force; or ducking and covering just right so that the worst of it rolls off them like water off a duck; or some kinds of semi-magical ability to deflect area damage; or just a genre trope where they inexplicably always seem to escape unscathed from things that should not be survivable — that's how a rogue evades too, just better.

...

(Note that vitriolic sphere isn't a literal 20′ sphere of liquid acid. It's a 1-foot sphere that explodes, splattering everything in a 20′ sphere. It's much less inexplicable to imagine someone miraculously avoiding all injury from that than from being submerged in a giant ball of acid.)