[RPG] If I design a PC for use as an NPC, how much XP should he give when killed

cr-calculationdnd-5eencounter-designnpc

As part of an early quest, my PCs are likely to face off against a wizard.

The problem here is that the stat block for Mage NPCs listed in the Basic Rules has a Challenge Rating of 6, while the PCs are going to be five Level 1s. So, instead of messing with the stat block and risk weakening it too much/too little, I'm choosing to create a Level 1 Wizard PC and use it as an NPC for this quest.

The problem with that is that, as far as I can tell, there aren't any designated rules for assigning either Challenge Ratings or XP values to a PC. So, should I just give the wizard a Challenge Rating equal to his level (and thus have him give 200 xp when killed), or is there a better way to do this?

(This is different from Determining "level" of an NPC ally for purpose of budgeting encounter XP, because he's asking for a way to assign a level to an NPC, while I'm asking for a way to assign an XP value/Challenge Rating to a PC (for use as an NPC). Similar questions, but different.)

Best Answer

I've been struggling with this but figured it out, I think. The thing that's hard to get from a lot of D&D player/DMs' perspective is that there simply is no level => challenge correlation directly. Challenge is almost entirely derived from:

  • Hit points
  • Damage per round (from your most damaging attacks)

And to a lesser degree from:

  • Save DC or attack bonus on the attacks
  • Armor Class
  • Miscellaneous special abilities

So, with that in mind, it's entirely possible to create two different second-level NPCs that have wildly different challenge ratings. That, and NPC/monster "characters" often have things like multiattack at their disposal, which is a little harder for PCs to achieve.

So what you really need to do is create the character as you want, then figure out what kind of damage they can put out round-for-round and derive a challenge from that. There's virtually no way to jump right from a class/level combo into a challenge rating and experience value.

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