This answer is wrong. Ignore it, unless it makes your games more fun, in which case, ignore all others.
Yes, you can, and with even more versatility than you thought.
Unlike previous editions or some other games, movement is not a type of action in D&D 5e. It is a resource that you use, almost like a currency that you spend. At the beginning of your turn, you have movement to use equal to your speed. Think of this as a deposit into your account. You can use (spend) movement at any time during your turn, in any amount you have left, any number of times. In between using (spending) movement, you can do anything that your character is capable of, including making attacks, using bonus actions, etc. If you don't have any movement left (account balance of 0), you can't move any more. After the end of your turn, any remaining movement is gone (the account is zeroed).
Using the Dash action increases the amount of movement available that turn by an amount equal to your speed. It's as if another deposit has been made. Therefore, you don't use your Dash to move, you just are able to move more because you Dashed. You can do this at the beginning of your turn, after using some of your movement, or after using all of it.
Now, how does this apply to mounts? Your mount gets a deposit equal to its speed at the beginning of your turn, and you get to direct it how, where, and when to spend that movement, as if it were your own. You can also direct the mount to use the Dash action (no action required on your part), which makes an additional deposit into its movement account. As long as the mount's movement account has movement in it, you can direct it to move as you wish, as many times as you wish, doing anything that your character is capable of in between each movement.
Note: this answer has been contradicted by a Crawford tweet since written.
It's almost correct
You can take multiple Dash actions, as many as you have available (whether by your action, bonus action, action surged action, Hasted action, etc). It has the effect of increasing your available movement on that turn by an amount equal to your Speed, and so they stack.
Dash (A) + Dash (BA) = movement equal to thrice your speed
Disengage (A) + Disengage (BA) = Wasted action
Disengage (A) + Dash (BA) = double movement without triggering OAs
Dash (A) + Disengage (BA) = double movement without triggering OAs
The difference between "speed" and "movement" is almost pedantic, but it is sometimes important. Your "speed" is the name of your statistic, normally determined by your race, and can be enhanced by spells, items, or feats. A human with the Mobile feat and Longstrider has a speed of 50ft.
"Movement" is the distance you have left that you may cover after subtracting all the distance you've already moved from your speed. So if you have used up 30ft of movement on a character with a speed of 50ft, you have movement left equal to 20ft.
Best Answer
Yes
The movement in combat rules say that:
Your overall speed is increased by 30ft after the attack for the rest of this turn only. So if your normal speed is 30ft, your total speed for this turn is then 60ft. You've already moved 30ft of it before the attack, so you have 30ft left to use as much of as you like after making the attack.
Even better, Zephyr Strike grants that:
So the enemy you just hit can't make an opportunity attack against you if you use your new extra movement to escape their threatened area.