[RPG] If I run a game of Paranoia, will knowing the rules lead to a worse experience if/when I participate as a player in the future

metagamingparanoiaparanoia-2017

I received the boxed starter set of Paranoia for Christmas, and find myself in the classic dilemma of tabletop players everywhere: do I want to run this game, or try to find someone else to run it, so I can actually play for once?

In Dungeons and Dragons, experience as the DM is generally very good for your abilities as a player, and experience as a player is generally very good for your skill as a DM. However, Paranoia includes a note in their rules that players should not have any understanding of how the rules actually work.

This, to me, suggests that if I run a game of Paranoia, I'll be setting myself up for a lesser experience as a player.

Am I overthinking this? Is this rule something I should worry about, or should I repeat to myself it's just a game, and I should really just relax?

Best Answer

Know the rules while swearing up and down that you don't know the rules.

Paranoia 2nd edition has this to say about players and the rules (pg 20):

Only gamemasters are cleared to read the Ultraviolet sections. Naturally, it would be silly to sell someone a game and tell him not to read it, but there are two things we'd like you to do:

  1. Don't read the adventure! Reading it will ruin your enjoyment [...]
  2. Lots of citizens of Alpha Complex know more than they should. In fact, knowing things that it's treason for you to know is probably necessary if you're going to survive. However, citizens always do their utmost to hide their treasonous knowledge. That should be your rule. Go ahead; read the Ultraviolet sections. But any time you reveal your knowledge of their contents during play, you'll earn a treason point.