[RPG] If the world-building makes undead not intrinsically evil, what rules changes would I need to make

alignmentdnd-5eundeadworld-building

Undead are generally evil because the cosmology says they are. I want to build a cosmology where undead are not intrinsically evil (but can be if, say, animated by demons). Most undead encountered by the heroes will be evil and need slaying, but otherwise there are societies where people donate their bodies after death to serve the community or where undead form respected members of the community. What rules changes need I make to allow this?

Best Answer

You don't need to change anything

As far as the rules are concerned, the alignment of NPCs is under the complete control of the DM. In the DM basic rules, page 3 under alignment, we are told (similar rules can be found in the monster manual):

The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there’s nothing stopping you

The only thing you need to do is find a way for the players to discover that not all undead are evil in this world. The manner by which they discover that is the story, which is completely up to your discretion. Though, you could for example, just tell the players outright if this is common world knowledge, or let them discover it on their own by interacting with the world and the people in it.