[RPG] I’m having difficulty understanding the price of magic arms and armor special abilities

dnd-3.5emagic-items

Can anyone help clear up the prices of magic arms and armor? I am looking at some magic special abilities and they have entries that say things like Price +1 bonus, for example, the magic weapon special ability flaming.

I know that before such an item can have a magic armor or weapon special ability, the item must first have a +1 enhancement bonus. A +1 enhancement bonus is, on its own, 2,000 gp. Does the magic weapon special ability flaming add a different +1 to that 2,000 gp price for a total price of 4,000 gp? Or is the total +2 enhancement bonus combined so that the weapon's price is 8,000g? (This doesn't include the separate prices for the item and its masterwork component, of course.)

Best Answer

When special abilities modify the enhancement bonus, you use the total enhancement bonus to determine cost. This applies to weapons, armor and shields.

Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10.

Your example of a +1 Flaming weapon has a +2 enhancement bonus and thus costs 8000g + base item and masterworking.

Some qualities from outside of the SRD have direct cost modifiers like +300gp. These just add on to the price instead of changing the enhancement bonus.

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