[RPG] implied by a temporary ability bonus


What is implied by a "temporary ability bonus"? I've noticed this wording on all of the stat boosting items in the core book.

Treat this as a temporary ability bonus for the first 24 hours the headband is worn.

From: Headband of Alluring Charisma (d20pfsrd.com)

What is different about the effects of the item on the first twenty four hours, and why does this caveat matter?

Best Answer

Check the verbiage about "Temporary Bonuses" and "Permanent Bonuses" under each ability score on d20PFSRD. Temp bonuses give bonuses to specific things that depend on them - skill checks, attack rolls. But permanent bonuses...

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Once a bonus becomes permanent, everything else is affected. The most notable example is additional skill points from INT bonuses, bonus spells, etc. "Everything else not specifically listed in the temporary boosts list."

This is a bit of a min-max prevention tool, to stop a stat boost item from getting passed around to, for example, give huge skill point dumps immediately upon someone. It takes 24 hours of "burn-in" to get the more subtle effects beyond adding a plus to a skill/save/attack.