[RPG] In Critical Role Campaign 2, did Caleb keep a stock of pearls for casting Fortune’s Favor

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According to this spreadsheet compiled at Crit Role Stats, Caleb cast fortune's favor 36 times over the course of Campaign 2. Notably, fortune's favor has material component:

a white pearl worth at least 100 gp, which the spell consumes

Now, I know Caleb had at least one pearl, often used to cast identify (I quote its first use in this answer), but I do not recall Caleb ever buying more pearls or talking about the pearls being consumed for the purpose of casting fortune's favor. Am I remembering that correctly, or did Caleb routinely maintain a stock of pearls that were consumed by castings of fortune's favor, which I have just forgotten about?

The reason I ask is that I remember the spell being pretty good – a reroll on anything, attack, check, or save, at the cost of a 2nd level spell slot seems pretty decent, but having just reviewed the spell and noticed the 100 gp consumed component, it now seems like a pretty steep cost for a one-time reroll. I've been using the spell wrong, regarding my recollection of Caleb's use of it as an in vivo play test of the spell having no consumed costly components.

Best Answer

Component consumption was added in the official book.

Your memory is correct: Caleb's spell originally required a pearl as a component, but it was not consumed on casting. We can even prove this, because Liam posted a photo of the text of the spell on his Twitter account.

The spell changed in the Explorer's Guide to Wildemount to specifically consume the pearl, and I believe they addressed that in the stream around the time that came out, though I couldn't possibly tell you which episode it was. I do know in episode 139 he specifically refers to "burning" two pearls to cast the spell twice, so at least by that point he did have a supply of pearls around for the purpose.

As far as power goes, I can't really speak to that, except to say that it appears to be a conscious decision to make that change, and that suggests playtesting turned up something to justify the change.