[RPG] In D&D 4th Edition, how numerically close should party member levels be? What happens if they aren’t

character-levelscombatdnd-4e

I've read a lot here (and in the official books) about balanced parties in Dungeons and Dragon's 4th edition. Parties should contain at least one each of four specific roles, a distribution of skills (for checks), and character-levels all assumed to within a very narrow range, say + or – 1 from the average.

As a AD&D first edition game master, I find this all rather intimidating.

Back then, other than making sure they had a healer, I never determined "combat roles", never made sure they always had an even distribution of anything – money, magic items, or even levels. It wasn't unusual for there to be a 2, 3, 4 or even 5 level difference between the lowest and highest in a group. The experience point distribution tended to advance those behind quicker, so it didn't seem like a big deal and tended to self-correct. Perhaps as a DM I was compensating for weakness in monster tactics, but it wasn't obvious, even to me.

Can D&D 4e be played the same way? What, happens when there is a friendly "overpowered" character in a group? When does the difference in level (and consummate abilities) become untenable for the DM? for players?

I've got some higher-level NPC/Allies as story-arc characters in my new campaign, and they will do some fighting side-by-side with the party, so experienced guidance would really help me out…

Best Answer

Here is the essential problem: monsters scale by level.

AC is Level + 14, and PC to hit is around level+7 (give or take) (+4 stat, +2 weapon proficiency, floating +1 from proficiency, feat, or what have you)

This roughly means (after everything is said and done) that an equal-level PC will hit a monster 50% of the time. For every level of difference, that moves 5%.

Damage from monsters is on average level+8, which roughly equates to a healing surge on hit (for everyone but a defender)

Missing most of the time 65%+ is boring. Especially as that means you're more likely to miss on your important encounters and dailies. Missing more often than the rest of the group is even worse, because it's essentially saying "You suck, go find a group of your own level." At the same time, being significantly over-leveled with regards to the monsters is boring: they can't hit you, and even if they do, they don't do much damage.

If you want to play with mis-leveled parties, get rid of the auto-scaling... everything (except for maybe damage), otherwise the lower-leveled members of the party won't be useful and the higher-leveled will have no challenge.