[RPG] In Out of the Abyss, do the drow pursue the party into the Darklake

dnd-5eout-of-the-abysspublished-adventures

After escaping from Velkynvelve, the party decided to travel to Sloobludop via the Darklake. I know you're supposed to

keep track of the Drow Pursuit level while on land, as instructed in Chapter 2 but for the whole land journey, there were no encounters. In fact, the party managed to decreased it to 3 because they befriended Dwarf Scouts who covered up their tracks for them.

Now that they've reached the Darklake, I don't find anything in the chapter that says the Drow continue their pursuit on water, except that

the Pursuit Level decreases by 1 when the Party enters Sloobludop, but the party could have entered the Kuo-toa city by foot if they choose to forgo the Darklake.

At the risk of asking a really obvious question, are the Drow Pursuit instructions in Chapter 2 still applicable in Chapter 3?

Best Answer

MINOR/MEDIUM SPOILERS AHEAD!

First of all, the rules and reasons for the Drow Pursuit are very thin. Are they really supposed to chase some escaped slaves through the Underdark, when the demons are rampaging and their own city lies in ruins? On the other hand, the Drow Pursuit is a big theme for the "first half" of the campaign and a good tool for the DM to keep their players going towards the surface.

I started my campaign very by the book and have been keeping track of the pursuit level ever since (my group has been in Gracklstugh, Sloobludop and now they're on their way to Neverlight Grove and Blingdenstone). After leaving Sloobludop, I faced the same issue about the drow - why are the still after the PCs and if so, how do they keep track of them?

I offer my solutions for this dilemma:

  • The drow have powerful priests and wizards in their use, so all sorts mystic messages and divining magic make it possible for the drow the keep other drow loyal to their house or cause updated across the Underdark.
  • When the drow lose track of the PCs, for example on the Darklake, just assume the drow start to cast spells and ask their DM, eh, I mean Lollth for guidance and information. It takes a while, but when a High Priestess uses some spells and resources, she will find the PCs eventually.
  • For why the drow are chasing the PCs after Velkynvelve, I had to come up with some new ideas, because after Velkynvelve I was wondering why the drow want to chase this group. There is no CORRECT answer for this one and I suggest you come up with something yourself that ties the pursuit to the characters. Is one of the characters or NPCs a drow noble on the run? Are the drow just mad and fixated on these particular escaped slaves? A big part of my group's escape was a betrayal amongst the drow (the same one the book offered) so I used a combination of madness, Lollth's plans and drow house politics. The High Priestess was betrayed by her own, demons attacked, Menzoberranzan is a bit messed up and now some PCs are ruining Lollth's plan. So now Lollth herself is guiding the High Priestess to find the escaped PCs as she/it noticed what they are doing (trying to stop the demon invasion, which was kind of Lollth's doing).

So there's a lenghty answer that hopefully gives some ideas from a fellow DM. Perhaps all this can be summarized as "Use the Drow Pursuit to chase players around the Underdark for the first half and juice up their backstory a bit, as the book doesn't offer a straightforward or a sensible reason".