This question contains spoilers about Hoard of the Dragon Queen.
I want to know why the Cult of the Dragon took the road they took, instead of a different road that seems more logical to me.
In Hoard of the Dragon Queen, the cult collects a bunch of treasure in their camp near Greenest. Then, they abandon the camp with the treasure and follow, throughout the campaign, a long road that eventually ends up in Parnast. There, they load the treasure in a flying castle that will – after picking up more treasure – bring the treasure to the Well of Dragons.
Now, the Well of Dragons is much closer to Greenest (or so it seems on the map) compared to how close Parnast is to Greenest. So why did the cult not bring all the treasure directly to the Well of Dragons? Why the long detour?
Is there a reason for this detailed in this adventure or in Rise of Tiamat?
Best Answer
Secrecy
Having read over Hoard of the Dragon Queen and Rise of Tiamat, the reason for this path appears to be pretty well spelled out in the book, and that is secrecy.
Note on HotDQ page 5 under the header "Secrets," it states that
Until
Note the focus on secrecy throughout the caravan's route. The treasure is:
Also, the cult doesn't have infinite resources. They have
all of which also need to be low profile. Therefore, a plan of:
seems like it's the best, absolutely most secretive way to throw off tracking of their activities. (In fact, it takes a party of 7th-8th level adventurers to finally crack this trail!)
Accessibility
A constraint on their travel relevant to their need for secrecy is that they can't just go anywhere with the treasure. If they just rode it due east out of Greenest to the Well,
In addition, you can't just run wagons over any bit of land you want; in HotDQ they make a big deal about very short bits of travel:
By the logic in the adventure, you can't just go across marshes or mountains or deserts with impunity, so a caravan of goodies has to go somewhere such a caravan could reasonably travel IRL.
What other route would you take to maintain secrecy, given that you don't have infinite pick of hidden castles and allies, and given geographical travel restrictions? This one seems pretty good given the constraints described in the adventures.