[RPG] include in the character’s background to help the GM build a better story

character-creationstorysystem-agnostic

Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting.

Games are much more interesting with the addition of the character's events/NPCs/whatnot into the main plot(s). Much like Anime, where all the character back stories somewhat interact, it created a sense of wonder. The plot gets richer, the world felt more alive, and mostly the players feel like they are building the story or at least influencing it from the start. Sometimes, I pulled it off, sometimes not so much. So, I am looking for way to make things better for the GM.

I realise that the question is vague and is asking for techniques rather than solid facts but I believe it is a useful question nonetheless — we shall see how fast it gets closed ^_~

Best Answer

Keep it open-ended.

Have a lot of loose ends. A childhood friend who dissapeared, a mentor figure who turned evil (supposing you are not evil yourself), an unsolved murder in the family, a power your character can't explain, an organisation having a bounty on your character's head...these are just ideas that the GM can play with, which are all bound by the one fact: They have more than one possible endings.

The childhood friend might've changed their name because the local law enforcement organisation was seeking them out, or might've died trying to save someone, or might've left the country to live with their sibling/lover and ended up a royal in their new home. The mentor figure of the past might've become an evil mastermind and powerful villain, or achieved redemption through divine intervention. The power your character can't explain might be in their blood, or in fact, a curse with hidden side effects.

A good idea is to think of a good plot hook for your character, (for example, he is contacted by someone claiming to be their long lost sister, and when your character goes to the place they are supposed to meet, it turns out their sister is an extraplanar being - supposing the setting is fantasy) and then remove the end and leave it up to your GM (so, remove what happens after you go to the meetup place, in our example).

The key is to keep it open ended.

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