[RPG] Increasing cleric hitpoints

clericdnd-4eoptimization

I'm running a Dwarf Cleric in a vanilla FR D&D 4e game. My character is intended to be somewhat of a defender as well as a leader. The problem I'm having is that I haven not found any significant ways to increase his hitpoints, and those greatly lag behind a true defender class. How can I increase my characters toughness effectively?

Best Answer

If you haven't taken the Toughness feat, I recommend it -- at the beginning of each tier, it's 10% of your total hit points, which is not bad. Also think about Durable if your problem is running out of surges. Battle Healer is also quite good, since it gives you a bit of healing every time you heal someone else. Dwarf Battle Priest would do the same thing, and those two stack.

Another tactic: work on your defenses. Battle Cleric Armaments gives you light shield proficiency plus a better weapon. Looking ahead somewhat, there's the Battle Chaplain paragon path, which also gives shield proficiency, but I don't think it's otherwise all that great. Still, it gives you a mark, which is good if you want to keep being a defender.

If you want to try something a bit out of the box, think about polearms. You lose some of your defender ability, but you wind up saving yourself a ton of damage. Hafted Defense makes up for losing the shield. Polearm Flanker means you'll hit more often... and as a Strength cleric, you're dependent on hitting for much of your healing.

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