[RPG] Inducing paranoia between player characters

dnd-3.5egm-techniques

I have a situation. My group is heading towards an elven kingdom in pursuit of a plot coupon. Unbeknownst to them, the plot coupon is evil and corrupted and is turning the royal elven family paranoid, seeing plots in every corner. One of the player characters, unbeknownst to everyone (both in- and out-of-character, even her player) is a member of this royal family, so as soon as they enter the country she should start to fall under the effect.

I'm looking for ways to engender a feeling of paranoia around the table – I've thought of passing secret, DM-eyes-only notes about and making significant glances, but I'm really reaching for ideas here (since I think they'd cause more player- than character-paranoia), especially since the whole point is that the other players' characters really aren't plotting anything, just trying to save the king and his family from the madness, Secret Elven Princess just thinks they are.

I certainly don't want real-life, why-is-my-friend-of-five-years-plotting-against-me paranoia, but I'm trying to achieve the in-character sense of irrational mistrust due to outside influence despite there being no in-game justification for it.

There's a whole bunch of character backstory stunning plot twists that are going to fall out of this, so I want it to be good.

TL;DR: How do I make a player think other players' characters are plotting against her character without them actually plotting anything at all?

Best Answer

I agree with you and with other commenters that inducing out-of-character paranoia is a really bad idea and would not be fun for your player. Anything you do needs to make it clear to your player that the other players are not actually conspiring against her.


If you want a specifically in-character effect, and not out-of-character paranoia: just tell her that her character is feeling irrationally paranoid, and ask her to roleplay that for a bit.

You could say that in private or you could say it publicly at the table; I recommend the public option to minimize OOC tension.

If you like, you could offer experience bonuses for working it into the narrative. (Either just for the paranoid character, or for others as well for cooperating.)


If the above doesn't work for you, another option is to narrate flavor onto player characters' actions.

Jerry: I'm rolling Survival to find us a good camping spot for the night.

DM (to Elaine): You get kind of a weird feeling watching Jerry do his thing. Why'd he pass up that spot over there? What is he looking for? He's smiling slightly as he searches, and his grin seems oddly sinister. Is he plotting something? It's probably just your imagination.

Jerry: Well, I got a 21. Does that get me a good campsite?

DM: Sure -- you find a nice spot on a hill, not too visible, water nearby. Elaine is looking at you a little funny.

George: Okay, I'll take first watch.

DM: (to Elaine) Normally you'd do your meditation while George takes the first watch, but you're finding it hard to concentrate while he's standing behind you with a weapon. He could hit you with that greatsword at any time. And -- I mean, he wouldn't, right? He's George, he's your friend. But you just feel like it would be safer to turn around and watch him.

DM: (to George) First watch passes uneventfully...

(later)

Kramer: I need to go into town to get some shopping done.

DM (to Elaine): Is it your imagination, or did he put some weird emphasis on the word "shopping"? Is he buying something he doesn't want you to know about?

Kramer: I need some silver arrows.

DM (to Elaine): He claims he's just getting silver arrows, but something just feels wrong. It feels... sinister.

DM (to Kramer): No problem -- silver arrows are easy to find, you can buy them for the usual price.

By doing things in this way, you make it clear that the players aren't actually doing any conspiring. The risk is that the players might notice you doing this, and might try to "help" you by narrating their characters doing suspicious-looking things. You might have to directly ask them not to do that.


If your group is into mechanical penalties, you could assign those as well. Maybe allies now count as flankers, or maybe she has to roll will saves vs friendly spells if they happen by surprise.

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