[RPG] injure someone by slamming them into a wall


The answer to this question says that movement speed doesn't let you piledrive your target into the ground – no bonus damage to hitting an enemy into the ground.

I'm interested in finding RAW for a similar case: a player grapples an enemy, picks it up (as if to move it) and slams it into a nearby wall. It seems like the improvised weapon rules might be applicable (a dead enemy is a valid weapon) for attacking the wall, but that deals damage to the wall not the enemy. Furthermore, the natural consequence is that the player hits another enemy, rather than a wall/ground.

If there are no RAW, and there don't seem to be, I'd like some advice on a house rule. Balancing verisimilitude (hitting two people together certainly hurts them both) with balance (essentially picking two targets for each melee attack instead of 1) is the key feature.

Best Answer

Read the Grappler's Manual.

Now that you have done that, there are no RAW for using a person as a weapon. However, there are rules for Improvised Weapons (p. 147):

An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

In many cases, an improvised weapon is similar to an actual weapon and can be treated as such.

The ones that spring to mind are Club and Greatclub, however, these weigh 2 and 10 pounds respectively. Your average goblin is going to clock in at around the same as a Halfling (40 pounds); anything bigger will be correspondingly heavier. This suggests, at least to me, that the average goblin would be more difficult to wield as a weapon than a greatclub; particularly if it is not dead. So, its going to take two hands and its going to do the default damage (1d4) to whatever it hits.

Logic dictates that the weapon will take the same damage (1d4) as the target.