[RPG] Is a license required for each weapon, or does one cover all

shadowrun-sr5

During character creation, are characters required to purchase multiple licenses for their restricted weapons, or does one license cover them all?

In the provided examples it looks as if one does but, like my related question, the examples aren't very clear, and the text doesn't seem to be clear to me either.

I have already made the GM call that one will cover them all, but I was hoping to get some clarification on what would be considered the "correct approach" if there is one. Thanks!

Best Answer

Unfortunately yes; the RAW position is that you need a separate license for each type of Restricted item despite what the other answers suggest.

Core Rulebook, page 419

A restricted item can be purchased, owned, and transported only under special circumstances. You are allowed to purchase and own a gun with the requisite firearms permit, and you can carry it with you with a special concealed carry permit.

Core Rulebook, page 443

Each type of item/activity permission requires a separate license. Things that require licenses include hunting (bow and rifle), possession of a firearm, concealed carry of a firearm (separate license), spellcasting, and any Restricted gear or augmentations, etc.

Note that the second citation clearly indicates that the licenses for Restricted gear are separate from both your Concealed-Carry license AND your Firearm Possession license.

Also, this is a somewhat relevant point regarding jurisdiction. The above ruling, while explicitly spelled out in the book, might only apply to Seattle and/or UCAS:

Core Rulebook, page 419

The legality restrictions in the book use the basic Seattle, UCAS, guideline as their point of reference. Gamemasters should feel free to adjust legality and availability of certain items in other regions of the world as they see fit, and future Shadowrun products may contain alternate availability and legality ratings for different jurisdictions around the Sixth World.

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