[RPG] Is an arrow destroyed when used successfully as an improvised melee weapon

combatdnd-3.5eequipmentimprovised-weaponryundead

The SRD says about Arrows that

An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

Is an arrow that's successfully used as an improvised melee weapon destroyed?

"Seriously? Who Cares?"
I'm buying gear for a level 6 solo campaign character who's not a spellcaster, and EL 6 is when creatures start to get weird… and sometimes incorporeal. Rather than putzing around with ghostblight (CAd 122), ghostoil (AE 34), ghostwall shellac (Du 90), or whatever I figured I'd just buy an arrow made of serren1 (BE 38) for 80 gp 5 cp and stab ghosts with it–y'know, if the ghost has it coming.2 I want something reusable rather than throwing cash at an alchemist after every ghost battle for capsules, vials, or paints, and the level 6 Wealth by Level is stretched pretty thin after the +1 valorous greatsword. So, yeah, alternatives to this strategy are acceptable, but preface them with an opinion about the question.


  1. A single arrow of adamantine (DMG 283) for 60 gp 5 cp wouldn't be bad either.
  2. Ghosts always have it coming.

Best Answer

Yes.

There is no reason to assume that the quoted statement about arrows breaking pertains only to ranged attacks. If you hit someone with an arrow, it breaks. If you miss, there's a 50% chance that it breaks.