[RPG] Is gaining 1 AC in exchange for disadvantage on Perception checks a balanced trade

advantage-and-disadvantagearmor-classbalancednd-5ehomebrew

Inspired by this answer, and to avoid lengthy back and forth comments, I decided to make this a question in itself.

You can put on your helmet for +1 AC and disadvantage on Perception checks. In combat, this'll likely mean -5 to your passive Perception.

I believe that this is a pretty amazing trade. You are becoming a lot more difficult to hit because of bounded accuracy, and trading this for a minuscule chance that some enemy will be able to hide better from you to gain advantage.

Note that this is not, mathematically, the same as trading +1 AC for giving enemies advantage. As they will have to first take the Hide action to even be hidden to get that advantage, they're essentially sacrificing attacking twice to gain advantage (unless they're a rogue of sorts).

Is gaining +1 AC in combat by gaining disadvantage on Perception checks a balanced trade?

Note: I am working under the assumption that you will simply take your helmet off again after the fight, so you are not walking into traps or ambushes with disadvantage. You are putting on your helmet as your free object interaction in the first turn. The penalty only comes into effect during combat, as does the +1 AC.

Best Answer

It is a very strong trade, combat-wise, as a free object interaction.

If you are exploring a dungeon, and have your weapons drawn, and helmet off, you minimize your risk of being surprised and use your object interaction to put the helmet on (assuming your DM lets you do so). If enemies are tricksters that rely on being hidden, you can choose not to put the helmet on, or remove it during combat.

The helmet might not be so useful on surprise combat in non-combat areas. If you don't have your weapons drawn, you need 2 turns to put the helmet on: on the first turn, draw weapon. On the 2nd, put the helmet on. 3 turns if you're a 2-weapon fighter.

That being said, armor usually takes more to be donned than 1 free object interaction. A shield takes an action, and heavy armor takes up to 10 minutes. Your DM may (like I would) classify the helmet as armor (since it gives you 1AC, and, flavor-wise, needs to be well adjusted on your head in order to be effective), and rule that a free object interaction is not enough to don it. When considering how balanced this is (or not), it has to depend on the rarity of the item that attributes it.