[RPG] Is high level magic available in the D&D 3.5 E6 variant rules

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The D&D 3.5 E6 variant rules cap character's level progression to Level 6.

How does this affect high level magic? I understand that spellcasters may continue to add more spell slots once they reach Level 6 by purchasing special feats with their accumulated XPs.

However, are spellcasters limited to casting only those spells available at character Level 6? This would mean for clerics, sorcerors, and wizards, all 4th+ level spells are off limits.

Best Answer

4th-level and higher spells are beyond the reach of mortal spellcasters

Stuff like angels, demons, and dragons might be able to manage such feats of magical prowess, but your humans, dwarves, and elves cannot. Eliminating 4th-level and higher spells from the game is actually the point of E6 – while all spell levels tend to have fantastically efficient options, 4th-level spells is where it starts to get into the “there is no answer to this without magic” region.

For example, grease or glitterdust may be much more potent singular actions than anything a warrior can do, but a warrior can avoid the grease, make the glitterdust save, have ranks in Balance or the Blind-fight feat, and so on. There are answers. If you drop solid fog on a mundane warrior, he’s just out of the fight for several rounds, and there’s basically nothing he can do about it.

Certain, select 4th-level or higher spells may become available to the players at the DM’s discretion, but these are always going to be plot devices – artifact-grade items provide them, or lengthy and complicated rituals are necessary (quite possibly requiring side-quests to gather the necessary materials). But the players never get 4th-level or higher spell slots to do with as they please. There are a few tricks that, by strict-RAW, would allow them: it is strongly recommended that these get banned from the beginning of the game.

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