[RPG] Is it normal to be running out of spells

dnd-5ewizard

I've just started playing D&D with a group, this is my first campaign for everyone in the group. I'm playing an elf Wizard and I feel like I'm struggling with attacks, and am not sure if I'm missing something. I've essentially 2 means of attack:

  1. Shortsword – but I need to be in close, and have little HP so use very infrequently.
  2. Spells – I've been using some spells, but I find that I quickly run out of spell slots. I've just leveled up to level 2 which helps but I'm quite quickly down to cantrips (of which I believe I've got 1 ranged attack – ray of frost).

So I quickly find myself in a predicament. I can just keep on ray of frosting monsters, or risk the chance of dying in close combat. Is this pretty typical, or have I missed something?

I should add that I'm hoping to buy a longbow at some point (but I couldn't afford one last time we were at a shop) and in the current campaign we've had 3 encounters so far and will be continuing the next session straight from this one so I don't have a chance for a long rest.

Best Answer

Is this pretty typical, or have I missed something?

Yes, just as in many good games (tabletop or otherwise), you are given a finite resource which you must learn to economize. It's all part of the game!

At low levels, it's pretty easy to run out of spell slots, you only have 2 of them so it is up to you to manage them and make the most out of what you have. Even as other spellcasting classes such as Bard and especially Warlock, you really need to think about what sort of situations you want to spend your precious 2 1st-level spell slots on.

Without spell slots, you have other options for offense but going into melee with your armorless self is less than advisable so your best bet is to use your cantrips just as you are doing right now. They might look a bit underpowered to you at first, but that is because these level 0 spells give up damage for a slight mechanical benefit. Shocking Grasp prevents your target from taking reactions(thereby allowing you to get away safely), Ray of Frost slows down your target by 10 ft, Fire Bolt sets things ablaze, even Sacred Flame negates cover. These cantrips also increase in damage as you reach higher levels (usually at 5th-level so it is still a ways off)

Don't worry, 2nd-level will come faster than you might expect. Then you'll have 3 1st-level spell slots to contemplate spending.


As a final note, and this may be nothing but if you find yourselves struggling for resources every session, remember: a long rest isn't a "session ender", you can take long rests in the middle. In my group, we have fun over the logistics like bedrolls and sharing them because one guy didn't have one.

There are also guidelines in the DMG on the experience earned in an adventuring day, found in page 84. I felt like I should mention this because it's odd that you've had 5/6 encounters and still haven't gotten to 2nd-level.