[RPG] Is it okay to roll multiple attacks that all have advantage in one cluster

advantage-and-disadvantageattack-rolldnd-5estatistics

I am planning to make my first Ranger and going Hunter to eventually get Volley. If I get the preemptive strike from an unseen position, then RAW I get advantage on attack rolls.

Let's say I am moving stealthily through a forest and spot 6 orcs marching down in a caravan, all within 10 ft of each other. I need to make 6 attack rolls, all with advantage.

Because of the advantage do I need to do them one by one (or use pairs of color coded dice)? Or is it considered fair to roll 12 x d20 at once, then take the highest 6 rolls?

Best Answer

Rolling 12d20 and taking the 6 highest is not equivalent

Taking the 6 highest rolls out of 12d20 is not equivalent to 6 attacks with advantage. It is significantly better. I could lay out the probability argument, but it's easier to cherry-pick an example that demonstrates the difference. Let's say you roll your 6 attacks with advantage. On the first 3 attacks, you roll double 1s. On the last 3 attacks, you roll double 20s. That means that 3 out of 6 attacks hit. If you instead pooled those 12 rolls all together and took the 6 highest, all 6 attacks would hit, because you rolled 6 20s. With a little work, it's not too hard to show that taking the top 6 dice is always guaranteed to give a result at least as good as rolling with advantage normally, and will usually give a better result (i.e. more hits and/or more crits).

To make it fast and fair: decide before rolling how to pair the dice

Obviously, it would be nice to resolve all 6 attacks at once with a single roll of 12d20, and you can do so in a fair way, even with 12 identical dice, by defining a rule ahead of time that dictates how you will pair up the dice. A simple rule is to pair the dice up from left to right. Roll all the dice, then take the two leftmost dice and pair them up. Then the next two leftmost after that, and so on, until you have 6 pairs. Finally, once you have paired up the dice, start resolving attacks. Make sure to tell the DM what rule you are using so they can check that you are following it instead of cherry-picking pairs.