I'm going to host a Shadowrun game soon (have played a bit before, ages ago). It is going to be a second RPG alongside our regular group so we want to keep the time to get into the matter very low. Because of that I tend to not allow decker.
In a world so dependent on computer technology and the matrix I have some doubts if it is realistic to not bring any to the "average" shadowrun (entry game runs) though. I thought about a decker NPC but I'm not really satisfied – the group shouldn't rely on a single character whose actions and successes are determined by the GM. I also want to avoid including them on the opposition side too much.
How to solve this? More classic defense lines such as wired fences that can set off an alarm but do not require hacking? Cameras that simply record and are not observed live (sounds a bit ancient)?
For context: We play the third edition.