[RPG] Is Strahd able to know PC backstories without having to investigate them

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I have a group that just started Curse of Strahd. They're one session in. I have a character that couldn't make it first session, and I'm in the process of “writing him in” so he's with the party for the second. He's part of the writing-in process… we go back and forth with some emails with some RP decisions on his part, but I am pretty strongly guiding him to where the others are.

Anyway, quick backstory, his sister was captured by a cultist long ago, he tracked them down to some location in the woods — enter the creeping fog hook — he gets lost in the fog and pops out in Barovia. In a truly “against all odds” moment that only happens in movies, he stepped on a locket in the dirt that belonged to his sister. And he stands, emboldened, knowing the cultist and his sister are also trapped here in this mystical valley.

Enter my dilemma. I am fully willing to have it so that the cultist and his sister are truly here in Barovia somewhere. But, I am also considering making it so that this locket… and for that matter any other evidence he finds regarding their whereabouts here in Barovia up to and including the cultist and his sister… is an illusion. Or more accurately, a manifestation of his emotions/desires.

I've never run Strahd before, so I'm still working out the feel for the campaign and exactly how much power Strahd has in this demi-plane of his. There are places in the book where it says creepy stuff like “the character sees herself hanging from the gallows and when she touches it it turns to dust”. So there's an element of your own self projecting the horror. Also Strahd has god-like abilities… hearing prayers not directed to him, showing up in some assassin mirror….

Does Strahd inherently know of this character's past/desires (read: can I metagame the crap out of this)? Or does Strahd need to come by that information honestly?

Best Answer

The book describes Strahd having two methods of gaining information.

Strahd is able to scry on the characters. This is his best method for knowing about the party's adventures as you play.

Strahd has many spies who report to him each dawn and dusk. Among these are many of the Vistani. The Vistani are the only people who can enter and leave Barovia at will. They are probably Strahd's best source of information about things that occur outside of Barovia.

Given this mundane method of gaining the information you want him to have, there is little reason to metagame the crap out of this.