[RPG] Is the DM a killjoy, or am I just a whining player

dnd-4esocial-contract

I've been playing D&D 4E with a group of colleagues from work for about a year or so now. Whilst some of us were seasoned role players, and others had never played before at all – none of us had played 4e at all – not even the DM.

We've played through the introductory H1 adventure, and have moved on to the Thunderspire Labyrinth now. I know a lot of people think these adventures (H1 particularly) are pretty lame – but since we were all learning, it seemed a good idea to go through something which was fairly "easy".

Our party has recently levelled up to 5 – and I'm starting to feel like we're getting rather short shrift from our DM. From what I can gather of reading the DM's guide we should have a lot more loot than we do currently. There are still players in our party who have NO magic items at all – and others who have stuff that's pretty lame.

The PH seems to suggest we should be able to buy magic items we would like too, but our DM has made this prohibitively expensive – at minimum doubling the prices quoted in the PH, if the items are available at all.

In our last encounter (which I personally wasn't present at), one of the players had decided to use one of their new 5th level dailies – the "Iron to Glass" cleric ability. The DM wasn't really familiar with it, and, in fairness, it seems the player hadn't read the card for it properly either. The DM was told that the ability affected the to hit modifier of his monster (I2G actually affects damage), and took this at face value – but this sadly seemed to ruin the encounter for him, as he was finding it impossible to hit anyone. The player in question has since fessed up to this (it was an honest error), but it seems this has really ticked of the DM. He ruled that at the end of the encounter, the awesome flaming maul it had been cast on shattered. So we didn't get to claim it – so yet again we've come away empty handed from a long set of sessions (Duergar fortress in the adventure in case anyone is familiar with it).

Does this seem harsh treatment of the players, or are we really just greedy good-for-nothing players that should shut up?

Best Answer

The answer to your question is "yes."

This is clearly a communication and expectations issue.

Here are some things that will help your group:

  • A DDI subscription if you don't already have one. This gives you a searchable rules database and should help put everyone on the same page. Also the online character builder can help get everyone a character sheet with all of their powers and abilities in front of them. It also helps with the math.

  • Clear communication between group and DM. If you are unhappy with loot payouts talk to the DM. You might want to talk to him about why specific magic items in 4e are important (the math gets quite wonky if you don't have level weapon/armor/neck slot). If he wants to make magic items rare in his game talk to him about intrinsic bonuses to offset the imbalance (see the dark sun rules for this).

    • In 4e a specific encounter level relies on players being able to do a certain amount of damage, hit a certain percentage of the time and avoid a certain percentage of attacks. In order to hit often enough and do enough damage PCs need magic weapons (improves to hit and damage). In order to not take too much damage (ie not get hit as often) they need better armor (AC) and neck slot items (Non AC defenses or NADs). These can be provided in one of two ways. Either through magic items (the traditional way) or through intrinsic bonuses (a different way) which basically model magic weapons, but keep them scarce, good for settings like Dark Sun where magic is rare.
  • Failing to get these bonuses will make encounters harder as levels increase. The math already favors the monsters as levels increase even with magic items and full accuracy and damage feats (see this answer for the maths). 4e as designed relies no players and monsters being on basically the same footing as you level up, forgoing magic items puts the advantage fully in the monsters' court.

  • Suggest that your group form a social contract. It doesn't have to be written down, but it would help. You already have an implicit one, just firm it up into something more explicit that will help you to talk about expectations for the game.

  • If you think the DM is being unfair or unjust talk to him about it and make sure he remembers the first rule of DMing: You are there to facilitate the story, not to screw your players. Ultimately D&D is about the PCs winning (most of the time), if your DM forgets that it can get ugly.

  • Finally communicate, communicate, communicate! but don't be a dick about it. Nicely and politely talk to the DM about why he isn't dropping loot, ask him if there is a reason? maybe there is. Talk to him about the math, if you need the evidence look around here we do math pretty well.

Lastly remember that A. its just a game and B. its supposed to be fun. If you are having fun, why are you worrying? if you aren't having fun then talk to your DM and see if you can make it more fun. If not, it might be time to find a new group.