[RPG] Is the Dweomerkeeper unacceptably powerful thanks to Supernatural Spell

dnd-3.5eprestige-classspell-componentsspells

The Dweomerkeeper 3.5e prestige class (Complete Divine rulebook official web enhancement) provides multiple uses of "Supernatural Spell (Su)" per day as escalating benefits for class progression up to 10th. This ability converts normal spells into supernatural ones "not requiring any components".

Spell Components clearly appears to include material components and experience point costs (in SRD and PHB). Thus a high level arcane/divine PC with this prestige class could pretty much cast ANY first through eighth level spells using Wish (arcane spells up to 8th) and/or Miracle (divine spells up to 8th) in one standard action with no material component costs and no xp costs. Not to mention all of the other standard enumerated bullet itemed stuff from those two spells that are supposed to be straight-forward untwisted results(up to 25K wealth, magic items, etc).

Thus, if I understand correctly, this high level Dweomerkeeper PC can cast multiple supernatural Wishes, Miracles and even Epic Spells every day for FREE. The only RAW catch I can see is "You don't so much cast a miracle as request one.", which means granting Miracles is deity discretionary — but not so for Wish or Epic spells, you just fire away at will.

Do I understand correctly that the Dweomerkeeper can really cast Wish and Miracle for free several times a day? Does this make the Dweomerkeeper unacceptably powerful and essentially unplayable in 3.5e campaigns, as I suspect it does?

Best Answer

Dweormerkeeper is one of the most powerful prestige classes in the game. Assuming you enter without losing spellcaster levels (using tricks to get around the dual-spellcasting requirement, which isn’t hard), very, very few things can keep up with it.

Is that unacceptable? In my games, yes. In yours? Probably. There are a few other classes that are similar in power to the dweomerkeeper; if everyone is playing one (and the DM can figure out how to challenge such a party) then there is no problem.

But that’s a very tall order. Out of the hundred or so base classes, only a handful are going to work in such a game. Out of several hundred prestige classes, maybe a dozen (and even that may be stretching it) can keep up. And then the DM has to figure out how to challenge such a party, when the overwhelming majority of monsters are going to be insignificant before them, and it takes extremely powerful (and complicated!) spells to stay on the same level.

These sorts of things are banned in my game because DMing is difficult enough without having to carefully design around all the myriad abilities such a party would have, when any one of dozens of spell can potentially solve an entire adventure (and a single spell solving a given encounter or problem is expected).