In the 5e game I am playing in, we tend to ignore inspiration (we simply don't use it, it is never awarded). While inspiration is not an optional rule, the phb states the following (emphasis mine):
Inspiration is a rule the Dungeon Master can use to reward you for…
How much harder do we make our game for not using Inspiration? Is the game balance designed with Inspiration in mind? I know the last part of the question might be a bit hard to answer, but maybe there is a statement from someone who worked on 5e available or something like this?
Best Answer
The DMG says the following (p. 241)
Also, as you already mentioned, the PHB sees Inspiration as something that can be used. The DMG also uses these words
While Inspiration is not described as an optional or variant rule, it is completely valid for your DM to ignore it.
Regarding the question how much harder you make your game, I would recommend you to see Inspiration from a different perspective:
Inspiration is a Reward. Something you get for taking a risk or doing something great.
So to get inspiration you are expected to do something. You do not get it for free. Your DM could encourage risky play with it to balance out the risks you take for gaining Inspiration. If he doesn't, just don't take the risks, so they don't need to be balanced out by Inspiration.