[RPG] Is the Wizard in Savage Worlds too powerful

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I have a long running fantasy campaign with Savage Worlds and I wonder if the Arcane Background (Magic) is too powerful. The wizard can quickly overwhelm the fighter types with the ease that they hit with range attacks and the amount of damage they dish out. Is this a correct perception and, if it is, what can I do about it?

Best Answer

From my experience (two Savage Worlds campaigns, Empire of Ashes and Legends of Steel), the wizard was the massive heavy artillery without a lot of weak points. The main issue was how easy it was to arrange your Edges so you were never losing Power Points (I forget how our wizard players worked it, but as long as they got a good roll they didn't lose the points). This means the wizard can boost-multi-bolt with impunity.

The way I'd fix it is to just make sure they can't have a huge number of Power Points and that they always spend them when casting, no "keep them on a raise" shenanigans. Then it should be fine – they can do loads of damage, for a few rounds a day.

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